private void OnCreateSuccess(CreateSuccessPacket createSuccess) { Log("Connected"); CharId = createSuccess.CharId; ObjectId = createSuccess.ObjectId; _plugins.ForEach(p => p.Connect(this)); }
private void OnCreateSuccess(Client client, CreateSuccessPacket packet) { PluginUtilities.Delay(2000, () => { client.SendToClient( PluginUtilities.CreateNotification(client.ObjectId, 0x00F20A, "Welcome to Eris!")); }); }
private void OnCreateSuccess(IncomingPacket packet) { Debug.Log("Has successfully connected!"); CreateSuccessPacket createSuccessPacket = (CreateSuccessPacket)packet; _playerId = createSuccessPacket.ObjectId; _charId = createSuccessPacket.CharId; CreateCharacter = false; }
private void OnCreateSuccess(Client client, CreateSuccessPacket packet) { PluginUtils.Delay(1000, () => { string message = "Welcome to K Relay!"; string server = ""; if (GameData.GameData.Servers.Map.Where(s => s.Value.Address == client.State.ConTargetAddress).Any()) { server = GameData.GameData.Servers.Match(s => s.Address == client.State.ConTargetAddress).Name; } if (server != "") { message += "\\n" + server; } client.SendToClient(PluginUtils.CreateNotification(client.ObjectId, message)); }); }
private void OnCreateSuccess(Client client, CreateSuccessPacket packet) { client.PlayerData = new PlayerData(packet.ObjectId, client.State.Value <MapInfoPacket>("MapInfo")); }
private bool OnCreateSuccess(ref CreateSuccessPacket packet) { myObjId = packet.ObjectID; return(true); }
protected override void OnReceive(int size, byte opcode, byte[] packet) { InPacket in_packet = InPacket.Parse((Opcode)opcode, packet); switch ((Opcode)opcode) { case Opcode.FAILURE: if (this.OnFailure != null) { FailurePacket failure = (FailurePacket)in_packet; this.OnFailure(failure.ErrorId, failure.ErrorDescription); } break; case Opcode.CREATE_SUCCESS: if (this.OnCreateSuccess != null) { CreateSuccessPacket create_success = (CreateSuccessPacket)in_packet; this.OnCreateSuccess(create_success.ObjectId, create_success.CharId); } break; case Opcode.TEXT: if (this.OnText != null) { TextPacket text = (TextPacket)in_packet; this.OnText(text.Name, text.ObjectId, text.ObjectType, text.Texture1Id, text.Texture2Id, text.NumStars, text.Recipient, text.Text, text.CleanText); } break; case Opcode.SHOOT: if (this.OnShoot != null) { ShootPacket shoot = (ShootPacket)in_packet; this.OnShoot(shoot.BulletId, shoot.OwnerId, shoot.ContainerType, shoot.StartingPosition, shoot.Angle, shoot.Damage); } break; case Opcode.DAMAGE: if (this.OnDamage != null) { DamagePacket damage = (DamagePacket)in_packet; this.OnDamage(damage.TargetId, damage.ConditionEffect, damage.DamageAmount, damage.BulletId, damage.ObjectId); } break; case Opcode.UPDATE: if (this.OnUpdate != null) { UpdatePacket update = (UpdatePacket)in_packet; this.OnUpdate(update.Tiles, update.NewObjects, update.Drops); } break; case Opcode.NOTIFICATION: if (this.OnNotification != null) { NotificationPacket notification = (NotificationPacket)in_packet; this.OnNotification(notification.ObjectId, notification.Text); } break; case Opcode.NEW_TICK: if (this.OnNewTick != null) { NewTickPacket new_tick = (NewTickPacket)in_packet; this.OnNewTick(new_tick.TickId, new_tick.TickTime, new_tick.Statuses); } break; case Opcode.MAPINFO: if (this.OnMapInfo != null) { MapInfoPacket map_info = (MapInfoPacket)in_packet; this.OnMapInfo(map_info.Width, map_info.Height, map_info.Name, map_info.FP, map_info.Background, map_info.AllowPlayerTeleport, map_info.ShowDisplays, map_info.ExtraXml); } break; } }