public void CreateGame(CreateRoomSettings createRoomSettings) { _photonClient.CreateRoom(createRoomSettings.Name, createRoomSettings.MaxPlayers, createRoomSettings.CustomPropertiesToHashtable(), createRoomSettings.CustomRoomPropertiesForLobby); }
public void QuickMatch() { var roomSettings = new CreateRoomSettings { Name = $"QUICK-{Guid.NewGuid().ToString().Substring(0, 4)}", MinPlayers = SelectedScenario.MinPlayerCount, MaxPlayers = SelectedScenario.MaxPlayerCount, CloseOnStarted = true, OpenOnEnded = true, GameScenario = SelectedScenario.Key }; var rooms = _photonClient.ListRooms(ListRoomsFilters.Open); rooms = rooms.Where(r => (string)r.customProperties[CustomRoomSettingKeys.GameScenario] == roomSettings.GameScenario).ToArray(); rooms = rooms.Where(r => r.maxPlayers != r.playerCount).ToArray(); if (0 < rooms.Length) { _photonClient.JoinRandomRoom(roomSettings.CustomPropertiesToHashtable()); } else { _createGameController.CreateGame(roomSettings); } }
public CreateGameCommand(CreateRoomSettings createRoomSettings) { _createRoomSettings = createRoomSettings; }