public async Task CreateRoom_ValidRequest_AddedToDatabase() { var request = new CreateRoomRequest() { Name = "Te", ClubId = Guid.NewGuid() }; using (var context = _factory.CreateContext()) { context.Clubs.Add(new Club() { ClubId = request.ClubId }); context.SaveChanges(); } await _mutations.CreateRoomAsync(request); using (var context = _factory.CreateContext()) { var room = context.Rooms.FirstOrDefault(room => room.Name == request.Name); Assert.That(room, Is.Not.Null); Assert.That(context.Rooms.Count(), Is.EqualTo(1)); } await _publish.Received(1).Publish(Arg.Any <RoomCreatedEvent>()); }
public override async Task <CreateRoomResponse> CreateNewRoom(CreateRoomRequest request, ServerCallContext context) { RedisUserModel user = context.UserState["user"] as RedisUserModel; if (user == null) { return new CreateRoomResponse() { Status = ResponseFactory.createResponse(ResponseType.UNAUTHORIZED) } } ; // Ensure max players is over 1 if (request.MaxPlayers < 2) { return new CreateRoomResponse() { Status = ResponseFactory.createResponse(ResponseType.INVALID_REQUEST) } } ; RedisRoomModel roomModel = new RedisRoomModel(request, user); await roomModel.CreateInDatabase(); return(new CreateRoomResponse() { CreatedRoom = await roomModel.asRoom(), Status = ResponseFactory.createResponse(ResponseType.SUCCESS), }); }
/// <summary> /// Creates a new room /// </summary> /// <returns>response containing id and link of the created room</returns> /// <remarks> /// Auth required with scope 'manage_rooms'. https://api.hipchat.com/v2/room /// </remarks> public HipchatCreateRoomResponse CreateRoom(CreateRoomRequest request) { using (JsonSerializerConfigScope()) { if (request.Name.IsEmpty() || request.Name.Length > 50) { throw new ArgumentOutOfRangeException("request", "Name of room must be between 1 and 50 characters."); } try { return(HipchatEndpoints.CreateRoomEndpoint .AddHipchatAuthentication() .PostJsonToUrl(request) .FromJson <HipchatCreateRoomResponse>()); } catch (Exception exception) { if (exception is WebException) { throw ExceptionHelpers.WebExceptionHelper(exception as WebException, "manage_rooms"); } throw ExceptionHelpers.GeneralExceptionHelper(exception, "CreateRoom"); } } }
private void CheckCreatingRoomParams(CreateRoomRequest createRoomInfo, ApplicationUser creater) { var errorcodes = new List <StatusCode>(); //TODO Искать только в видимых для пользователя комнатах if (dataBase.Rooms.Any(R => R.Name == createRoomInfo.Name)) { errorcodes.Add(StatusCode.RoomNameBusy); } if (creater.RoomId != null) { errorcodes.Add(StatusCode.PersonInRoomAtAWrongTime); } try { createRoomInfo.UsersCountMax = PeopleCount(createRoomInfo.UsersCountMax); } catch (StatusCodeException ex) { errorcodes.Add(ex.StatusCode); } catch { throw; } switch (errorcodes.Count) { case 0: return; case 1: throw new StatusCodeException(errorcodes[0]); default: throw new MultiStatusCodeException(errorcodes); } }
public async Task <ServiceResponse <CreateRoomViewModel> > CreateRoom(CreateRoomRequest request) { var player = await GetPlayer(); if (player == null) { return(ServiceResponse <CreateRoomViewModel> .Error("No user found")); } var isRoomNameValid = NamesValidator.IsNameValid(request.RoomName); if (!isRoomNameValid) { return(ServiceResponse <CreateRoomViewModel> .Error("Room name is too short")); } var newRoom = new Room { Id = Guid.NewGuid(), RoomName = request.RoomName, PlayerMinCount = request.PlayerMinCount == 0 ? 2 : request.PlayerMinCount, PlayerMaxCount = request.PlayerMaxCount }; await _context.Rooms.AddAsync(newRoom); player.RoomId = newRoom.Id; _context.Update(player); await _context.SaveChangesAsync(); return(ServiceResponse <CreateRoomViewModel> .Ok(new CreateRoomViewModel(newRoom))); }
void Start() { //加载地图预览到地图数组 for (int i = 0; i < currentMapCount; i++) { mapArray.Add(new MapInfo(i, RoleType.None).MapSprite); mapName.Add(new MapInfo(i, RoleType.None).MapName); } mapNameStr = transform.Find("Foreground/MapName").GetComponent <Text>(); map = transform.Find("Foreground/Map").GetComponent <Image>(); map.sprite = mapArray[currentMap]; mapNameStr.text = mapName[currentMap]; goLift = transform.Find("Foreground/GoLift").GetComponent <Button>(); goRight = transform.Find("Foreground/GoRight").GetComponent <Button>(); closeButton = transform.Find("Foreground/Close").GetComponent <Button>(); changeMapButton = transform.Find("Foreground/Map").GetComponent <Button>(); goLift.onClick.AddListener(OnGoLiftMapClick); goRight.onClick.AddListener(OnGoRightMapClick); closeButton.onClick.AddListener(OnCloseClick); changeMapButton.onClick.AddListener(OnChangeMapClick); createRoomRequest = GetComponent <CreateRoomRequest>(); }
public override bool SaveItem(bool copyCurrent = false) { var json = JsonView?.Text.ToString(); if (!string.IsNullOrEmpty(json)) { try { var room = JsonConvert.DeserializeObject <Room>(json); if (copyCurrent) { var roomRequest = new CreateRoomRequest(room.Name += "-copy"); STClient.CreateRoom(room.LocationId.ToString(), roomRequest); } else { var roomRequest = new UpdateRoomRequest(room.Name); STClient.UpdateRoom(room.LocationId.ToString(), room.RoomId.ToString(), roomRequest); } RefreshScreen(); } catch (SmartThingsNet.Client.ApiException exp) { ShowErrorMessage($"Error {exp.ErrorCode}{Environment.NewLine}{exp.Message}"); } catch (Exception exp) { ShowErrorMessage($"Error {exp.Message}"); } } return(true); }
public async Task <List <Room> > ParseRoomAsync(List <CreateRoomRequest> createRoomRequests) { List <Room> rooms = new List <Room>(); foreach (CreateRoomRequest createRoomRequest in createRoomRequests) { Room room = CreateRoomRequest.NewRoomFromRequest(createRoomRequest); Param param = await _repoWrapper.Param.FindByIdAsync(createRoomRequest.RoomType); if (param.Name == "Standard Room") { room.Capacity = 8; } else { room.Capacity = 4; } room.Price = param.DecimalValue.Value; List <RoomTypesAndEquipmentTypes> roomTypesAndEquipmentTypes = (await _repoWrapper.RoomTypesAndEquipmentTypes.FindAllAsyncWithCondition(x => x.RoomTypeId == param.ParamId)).ToList(); foreach (RoomTypesAndEquipmentTypes roomTypesAndEquipmentType in roomTypesAndEquipmentTypes) { List <Equipment> equipments = (await _repoWrapper.Equipment.FindAllAsyncWithCondition(x => x.EquipmentTypeId == roomTypesAndEquipmentType.EquipmentTypeId && x.RoomId == null)).Take(roomTypesAndEquipmentType.Amount).ToList(); room.Equipments = equipments; } rooms.Add(room); } return(rooms); }
protected async override Task OnInitializedAsync() { NewRoom = new CreateRoomRequest(); Carpet = await CarpetService.GetAllCarpetAsync(); Carpet = Carpet.OrderBy(c => c.Brand).ThenBy(c => c.Name).ToList(); }
public void PlayerWhoCreatesALobbyIsAMemberOfThatLobby() { var roomName = "My Room!"; var anon = false; var isRanked = false; var goal = Goal.Domination; CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = anon, Goal = goal, MaxPlayers = 5, IsRanked = isRanked, RoomName = roomName, AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); var roomId = roomResponse.CreatedRoom.RoomId; // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].RoomId); Assert.AreEqual(authHelper.getAccountId("userOne"), openLobbiesResponse.Rooms[0].Creator.Id); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Creator.Username); Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); }
public CreateRoomResponse CreateRoom(CreateRoomRequest request) { CreateRoomResponse response = new CreateRoomResponse(); Room room = new Room(); room.RoomName = request.RoomName; room.Address = request.Address; room.PhoneNumber = request.PhoneNumber; room.Users = request.Users.ConvertToUsers(); if (room.GetBrokenRules().Count() > 0) { response.Errors = room.GetBrokenRules().ToList(); } else { try { _roomRepository.Add(room); _uow.Commit(); response.Errors = new List <BusinessRule>(); } catch (Exception ex) { List <BusinessRule> errors = new List <BusinessRule>(); do { errors.Add(new BusinessRule("DAL", "DAL_ERROR: " + ex.Message)); ex = ex.InnerException; } while (ex != null); response.Errors = errors; } } return(response); }
public void CreateRoom(Room room, Action <Room> onSuccess = null, Action <string> onError = null) { room.Host.Value = api.LocalUser.Value; var req = new CreateRoomRequest(room); req.Success += result => { joinedRoom = room; update(room, result); addRoom(room); RoomsUpdated?.Invoke(); onSuccess?.Invoke(room); }; req.Failure += exception => { if (req.Result != null) { onError?.Invoke(req.Result.Error); } else { Logger.Log($"Failed to create the room: {exception}", level: LogLevel.Important); } }; api.Queue(req); }
public void PlayerCannotJoinAGameThatHasAlreadyStarted() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 2, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); authHelper.loginToAccount("userThree"); var exception = client.JoinRoom(joinRequest); Assert.AreEqual(exception.Status.IsSuccess, false); Assert.AreEqual(exception.Status.Detail, ResponseType.ROOM_IS_FULL.ToString()); }
public override async Task <CreateRoomResponse> CreateNewRoom(CreateRoomRequest request, ServerCallContext context) { DbUserModel dbUserModel = context.UserState["user"] as DbUserModel; if (dbUserModel == null) { return new CreateRoomResponse() { Status = ResponseFactory.createResponse(ResponseType.UNAUTHORIZED) } } ; // Ensure max players is over 1 if (request.GameSettings.MaxPlayers < 2) { return new CreateRoomResponse() { Status = ResponseFactory.createResponse(ResponseType.INVALID_REQUEST) } } ; Room room = new Room(request, dbUserModel.AsUser()); await room.CreateInDatabase(); return(new CreateRoomResponse() { CreatedRoom = room.GameConfiguration, Status = ResponseFactory.createResponse(ResponseType.SUCCESS), }); }
public static void CreateRoom() { using (Packet _packet = new Packet((int)PacketsCodes.createRoomCode)) { print("Creating Room"); if (UIManager.instance.roomName.text == "" || UIManager.instance.maxPlayers.text == "" || UIManager.instance.questionCount.text == "" || UIManager.instance.answerTimeout.text == "" || !(1 <= int.Parse(UIManager.instance.maxPlayers.text) && int.Parse(UIManager.instance.maxPlayers.text) <= 999) || !(1 <= int.Parse(UIManager.instance.questionCount.text) && int.Parse(UIManager.instance.questionCount.text) <= 10) || !(1 <= int.Parse(UIManager.instance.answerTimeout.text) && int.Parse(UIManager.instance.answerTimeout.text) <= 99)) { UIManager.instance.ShowError("Please check your inputs above", "createRoom"); return; } CreateRoomRequest request = new CreateRoomRequest(); request.roomName = UIManager.instance.roomName.text; request.maxUsers = uint.Parse(UIManager.instance.maxPlayers.text); request.questionCount = uint.Parse(UIManager.instance.questionCount.text); request.answerTimeout = uint.Parse(UIManager.instance.answerTimeout.text); string json = JsonUtility.ToJson(request); _packet.Write(json.Length); _packet.Write(json); SendTCPData(_packet); } }
public RedisRoomModel(CreateRoomRequest request, RedisUserModel creator) { Guid roomId = Guid.NewGuid(); RoomModel = new RoomModel() { Anonymous = request.Anonymous, CreatorId = creator.UserModel.Id, Goal = request.Goal, MaxPlayers = request.MaxPlayers, RankedInformation = new RankedInformation() { IsRanked = request.IsRanked, MinRating = 500, MaxRating = 1500, // TODO: +-100 of user rank }, RoomId = roomId.ToString(), RoomName = request.RoomName, RoomStatus = RoomStatus.Open, Seed = new Random().Next(), UnixTimeCreated = DateTime.UtcNow.ToFileTimeUtc(), UnixTimeStarted = 0, MinutesPerTick = request.MinutesPerTick, }; RoomModel.AllowedSpecialists.AddRange(request.AllowedSpecialists); GameTick.MINUTES_PER_TICK = RoomModel.MinutesPerTick; }
// TODO? [Authorize] public async Task CreateRoom(CreateRoomRequest request) { try { var room = await _roomService.CreateRoom(request.GameTypeID); var response = _hubService.CreateGame(Context.ConnectionId, room, request); if (response.GetType() == typeof(HubErrorResponse)) { await SendErrorResponseToCaller((HubErrorResponse)response); return; } var successResponse = (HubSuccessResponse)response; var data = (CreateRoomResponse)successResponse.Data; await Groups.AddToGroupAsync(Context.ConnectionId, data.Player.GroupName); await SendSuccessResponseToCaller(successResponse); } catch (Exception ex) { await SendErrorResponseToCaller(new HubErrorResponse { Message = ex.Message, Method = "CreateRoom" }); } }
private void createRoom() { var downloadComplete = game.DownloadGame(onlineGame); Task.Run(async() => { await downloadComplete.Task; if (downloadComplete.Task.Result == false) { failure(); return; } var room = new CreateRoomRequest(onlineGame.Id); room.Success += u => { Schedule(() => LoadComponentAsync(new RoomScreen(u), this.Push)); }; room.Failure += ex => { failure(); }; api.Queue(room); void failure() { Schedule(() => infoOverlay.Show(@"Ocurrió un error al intentar crear la sala", Colour4.DarkRed)); } }); }
public void ToApiCreateRoomRequest() { // ARRANGE GroupMemberAcceptance paramGMA = GroupMemberAcceptance.AutoAllow; string expectedGMAValue = "autoallow"; ApiCreateRoomRequest expected = FactoryRoom.ApiCreateRoomRequest; expected.NewGroupMemberAcceptance = expectedGMAValue; CreateRoomRequest param = new CreateRoomRequest(expected.Name) { ParentId = expected.ParentId.Value, Quota = expected.Quota, Notes = expected.Notes, RecycleBinRetentionPeriod = expected.RecycleBinRetentionPeriod, HasInheritPermissions = expected.InheritPermissions.Value, AdminUserIds = expected.AdminIds, AdminGroupIds = expected.AdminGroupIds, NewGroupMemberAcceptance = paramGMA }; Mock.Arrange(() => EnumConverter.ConvertGroupMemberAcceptanceToValue(paramGMA)).Returns(expectedGMAValue); // ACT ApiCreateRoomRequest actual = RoomMapper.ToApiCreateRoomRequest(param); // ASSERT Assert.Equal(expected, actual, new ApiCreateRoomRequestComparer()); }
public async Task <Room> CreateRoomAsync(string groupId, CreateRoomRequest request) { string url = _baseApiAddress + $"groups/{groupId}/rooms"; var content = new StringContent(JsonConvert.SerializeObject(request)); return(await HttpClient.PostAsync <Room>(url, content)); }
private void JoinRoom(string roomName, string zoneName) { var crr = new CreateRoomRequest { RoomName = roomName, ZoneName = zoneName }; _server.SendRequest(RequestTypes.CreateRoomRequest, crr, true); }
public void CreateRoom() { CreateRoomRequest request = new CreateRoomRequest(); request.SendRequest(); CommonUtils.instance.SwitchViewMask(true); }
public async Task <RoomResponse> Create(CreateRoomRequest model) { Room room = _mapper.Map <CreateRoomRequest, Room>(model); await _roomRepository.Add(room); RoomResponse response = _mapper.Map <Room, RoomResponse>(room); return(response); }
public void IfTheCreatorOfALobbyLeavesTheGameNoPlayersAreStuckInTheLobby() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 5, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; // Have a player join the game authHelper.loginToAccount("userTwo"); client.JoinRoom(new JoinRoomRequest() { RoomId = roomId, }); authHelper.loginToAccount("userOne"); // Have the host leave the lobby LeaveRoomRequest leaveRequest = new LeaveRoomRequest() { RoomId = roomId }; LeaveRoomResponse leaveResponse = client.LeaveRoom(leaveRequest); Assert.AreEqual(leaveResponse.Status.IsSuccess, true); // Ensure that the player has left the game. // View open rooms. OpenLobbiesResponse openLobbiesResponsAfterLeave = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponsAfterLeave.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponsAfterLeave.Rooms.Count); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(gamesResponse.Status.IsSuccess, true); Assert.AreEqual(0, gamesResponse.Games.Count); authHelper.loginToAccount("userTwo"); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesTwoResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(gamesTwoResponse.Status.IsSuccess, true); Assert.AreEqual(0, gamesTwoResponse.Games.Count); }
public async Task <ChatRoom> CreateRoom(string roomName, CancellationToken token = default) { var operationToken = CancellationTokenSource.CreateLinkedTokenSource(clientLifetime.Token, token).Token; var request = new CreateRoomRequest(roomName); var response = await transport.Exchange <CreateRoomResponse>(request, operationToken); return(response.Room); }
private void Awake() { Init(); UGUIEventListener.Get(CloseBtn).onClick = CloseRoomListPanelClick; UGUIEventListener.Get(RefreshButton).onClick = RefreshButtonClick; UGUIEventListener.Get(CreateRoomButton).onClick = CreateRoomButtonClick; listRoomRequest = GetComponent <ListRoomRequest>(); createRoomRequestce = GetComponent <CreateRoomRequest>(); joinRoomRequest = GetComponent <JoinRoomRequest>(); }
public void AdminsCanViewAnyOngoingGameTheyAreNotIn() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 2, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); // Check to see the room is not visible. OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponseAfterJoin.Rooms.Count); // Check to see the player can see the game because they are a member. PlayerCurrentGamesResponse playerGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(playerGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, playerGamesResponse.Games.Count); SuperUser superUser = authHelper.CreateSuperUser(); client.Login(new AuthorizationRequest() { Password = superUser.password, Username = superUser.userModel.UserModel.Username, }); PlayerCurrentGamesResponse adminGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(adminGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, adminGamesResponse.Games.Count); }
private static void CreateRoom() { List <long> roomAdminIds = new List <long> { 1 }; CreateRoomRequest request = new CreateRoomRequest("TestRoom", adminUserIds: roomAdminIds, notes: "It's a test room creation."); Node createdRoomNode = dc.Nodes.CreateRoom(request); Console.WriteLine("Created room id: " + createdRoomNode.Id + "; Name: " + createdRoomNode.Name); }
void CreateRoom() { CreateRoomRequest createRoomRequest = new CreateRoomRequest(); AMsg aMsg = new AMsg() { Head = AMsg.Types.Head.CreateRoomRequest, CreateRoomRequest = createRoomRequest }; byte[] byteArray = aMsg.ToByteArray(); WebSocketLoc.WebSocketUse.Send(byteArray); }
private void Start() { transform.Find("RoomList/CloseButton").GetComponent <Button>().onClick.AddListener(OncloseBtnClick); transform.Find("RoomList/CreateRoomButton").GetComponent <Button>().onClick.AddListener(OnCreateRoomBtnClick); transform.Find("RoomList/RefreshButton").GetComponent <Button>().onClick.AddListener(OnRefreshBtnClick); roomLayout = transform.Find("RoomList/ScrollRect/Layout").GetComponent <VerticalLayoutGroup>(); roomItemPrefab = Resources.Load("UIPanel/Room") as GameObject; listRoomRequest = GetComponent <ListRoomRequest>(); createRoomRequest = GetComponent <CreateRoomRequest>(); joinRoomRequest = GetComponent <JoinRoomRequest>(); }
/** * Creates a CreateRoomRequest and sends to the server. If the room already exists the user will be joined to it. */ private void JoinRoom() { //request used to create a room CreateRoomRequest crr = new CreateRoomRequest(); crr.RoomName = "UnityAvatarChat"; crr.ZoneName = "chat"; // create the plugin PluginListEntry ple = new PluginListEntry(); ple.ExtensionName = EXTENSION_NAME; ple.PluginHandle = PLUGIN_NAME; ple.PluginName = PLUGIN_NAME; List<PluginListEntry> pluginList = new List<PluginListEntry>(); pluginList.Add(ple); crr.Plugins = pluginList; // turn off events we don't need to reduce number of socket messages crr.ReceivingRoomAttributeUpdates = false; crr.ReceivingRoomListUpdates = false; crr.ReceivingRoomVariableUpdates = false; crr.ReceivingUserListUpdates = false; // will get these from the plugin crr.ReceivingUserVariableUpdates = false; crr.ReceivingVideoEvents = false; // turn on the standard chat filtering crr.UsingLanguageFilter = true; crr.UsingFloodingFilter = true; //send it _es.Engine.Send(crr); Log("CreateRoomRequest sent"); }