private void OnCreateRoomTurnedIn(CreateRoomFormResult createRoomResult) { var result = new InLobbyConnectResult() { args = createRoomResult, choice = InLobbyConnectChoice.Creating }; OnTaskFinished(result); }
public void CreateRoom(CreateRoomFormResult result) { if (!PhotonNetwork.IsConnectedAndReady) { return; } PlayerManager.Instance.OnCreatingRoom(); var options = new RoomOptions() { MaxPlayers = (byte)result.MaxPlayers, IsVisible = result.IsVisible, IsOpen = result.IsOpen }; PhotonNetwork.CreateRoom(result.Name, options, TypedLobby.Default); }