Пример #1
0
    void Start()
    {
        //This function runs once each time the level starts or restarts. It sets up some variables.
        rb = GetComponent <Rigidbody>();
        GameObject     pickUps      = GameObject.Find("Pickups");
        CreatePickups2 pickupsTotal = pickUps.GetComponent <CreatePickups2>();

        currentLevel = SceneManager.GetActiveScene().buildIndex;
        pickupsLeft  = pickupsTotal.maxObjects;
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     CreatePickup();
     control = this;
 }