void Start() { //This function runs once each time the level starts or restarts. It sets up some variables. rb = GetComponent <Rigidbody>(); GameObject pickUps = GameObject.Find("Pickups"); CreatePickups2 pickupsTotal = pickUps.GetComponent <CreatePickups2>(); currentLevel = SceneManager.GetActiveScene().buildIndex; pickupsLeft = pickupsTotal.maxObjects; }
// Use this for initialization void Start() { CreatePickup(); control = this; }