Пример #1
0
    //Select this beast and give options to move to another slot or remove from the grid
    void EditPlace()
    {
        createManager.selected      = thisBeast;
        createManager.selectedIndex = thisBeastIndex;
        Debug.Log("Current Slot ID: " + slotID);
        Debug.Log("Selected Slot: " + createManager.selectedSlotID);
        Debug.Log("Slots: " + createManager.slot1 + "-" + createManager.slot2 + "-" + createManager.slot3 + "-" + createManager.slot4 + "-" + createManager.slot5 + "-" + createManager.slot6 + "-");

        createManager.selectedSlotID = slotID;
        createManager.LightUpSlots();
        createManager.removeButton.SetActive(true);
        createManager.moving = true;
    }
Пример #2
0
 void Update()
 {
     if (mouse_over)
     {
         //When mouse is clicked and cursor is over this image, light up the slots
         if (Input.GetMouseButtonDown(0))
         {
             if (NotSummoned() && !createManager.saveMode)
             {
                 if (createManager.canBePlaced)
                 {
                     createManager.LightUpSlots();
                     createManager.placing = true;
                 }
                 createManager.selectedIndex = GetThisBeast();
                 createManager.selected      = createPoolLoader.summoned[createManager.selectedIndex];
             }
         }
     }
 }