Пример #1
0
        public IGameObject CreateGameObj(ref string strObjFileName, CreateGameObjectEvent callBack, object custumParam = null, TaskPriority ePriority = TaskPriority.TaskPriority_Normal, bool bCacheObj = true, bool bCacheForever = false)
        {
            List <IGameObject> objList = null;
            IGameObject        objNew  = null;

            if (bCacheObj)
            {
                if (m_mapRenderObjIdle.TryGetValue(strObjFileName, out objList)) // 缓存池里面有数据
                {
                    if (objList != null)
                    {
                        while (objList.Count > 0)
                        {
                            if (objList[0].GetGameObject() != null)
                            {
                                objNew = objList[0];
                                objList.RemoveAt(0);
                                objNew.SetCustomData(custumParam);
                                if (callBack != null)
                                {
                                    callBack(objNew, custumParam);
                                }
                                return(objNew);
                            }
                            else
                            {
                                objList.RemoveAt(0);
                            }
                        }
                    }
                }

                if (!m_lstCacheRenderObj.Contains(strObjFileName))
                {
                    m_lstCacheRenderObj.Add(strObjFileName);
                }
            }

            // 创建对象
            {
                GameObj obj = new GameObj();
                obj.CreateGameObject(ref strObjFileName, callBack, custumParam, ePriority);
                obj.bCacheForever = bCacheForever;
                objNew            = obj;

                objNew.SetCustomData(custumParam);
            }
            return(objNew);
        }
Пример #2
0
 public void CreateGameObject(ref string strObjName, CreateGameObjectEvent callBack, object custumParam = null, TaskPriority ePriority = TaskPriority.TaskPriority_Normal)
 {
     m_callback   = callBack;
     m_strObjName = strObjName;
     m_prefab     = AssetManager.Instance().CreatePrefab(strObjName, OnCreatePrefab, custumParam, ePriority);
 }
Пример #3
0
 public IGameObject CreateGameObject(string strPrefabName, CreateGameObjectEvent callBack, object custumParam = null,
                                     TaskPriority ePriority = TaskPriority.TaskPriority_Normal, bool bCacheObj = true, bool bCacheForever = false)
 {
     return(RenderObjManager.Instance().CreateGameObj(ref strPrefabName, callBack, custumParam, ePriority, bCacheObj, bCacheForever));
 }