private void handleDamage(DamageEvent evt)
        {
            if (entity.IsDead || entity[Key_IsInvulnerable])
            {
                return;
            }

            int health = entity[Key_Health];

            health            -= evt.Damage;
            entity[Key_Health] = health;

            if (health <= 0)
            {
                int lifes = entity[Key_Lifes];
                lifes            -= 1;
                entity[Key_Lifes] = lifes;
                entity.State      = EntityState.Dying;

                if (entity.Type == "player")
                {
                    HudEvent hudEvent = HudEvent.UpdateLifes(lifes);
                    eventManager.Queue(hudEvent);

                    CreateEntityEvent createEvt = CreateEntityEvent.New("player_death");
                    Vector2D          position  = entity[SpatialBehavior.Key_Position];
                    position.X -= 90;
                    position.Y -= 90;
                    createEvt.AddAttribute(SpatialBehavior.Key_Position, position);
                    eventManager.Queue(createEvt);

                    entity[RenderBehavior.Key_IsRenderable] = false;
                }

                if (lifes <= 0)
                {
                    Entity projectile      = entity.Game.World.Entities[evt.SourceEntityID];
                    Entity projectileOwner = projectile[ProjectileBehavior.Key_ProjectileOwner];

                    int destroyedByEntityID = projectile.ID;
                    if (projectileOwner != null)
                    {
                        destroyedByEntityID = projectileOwner.ID;
                    }

                    eventManager.Queue(DestroyEntityEvent.Destroy(entity.ID, destroyedByEntityID));

                    Console.WriteLine("[" + this.GetType().Name + "] Entity " + entity + " died a horrible death!");
                }
                else
                {
                    RespawnEntityEvent respawnEvent = RespawnEntityEvent.Respawn(entity.ID);
                    eventManager.Queue(respawnEvent);

                    Console.WriteLine("[" + this.GetType().Name + "] Entity " + entity + " lost a life. " + lifes
                                      + " lifes remaining. Respawning...");
                }
            }
        }
Пример #2
0
        public void Initialize()
        {
            CreateEntityEvent evt = CreateEntityEvent.New("space");

            EventManager.Queue(evt);

            createAndInitializePlayer();
            createAndInitializeAliens();
        }
Пример #3
0
        private void createAndInitializeAlien(string type, float x, float y)
        {
            CreateEntityEvent evt = CreateEntityEvent.New(type);

            Vector2D position = new Vector2D(x, y);

            evt.AddAttribute(SpatialBehavior.Key_Position, position);

            EventManager.Queue(evt);
        }
Пример #4
0
        private void createAndInitializePlayer()
        {
            CreateEntityEvent evt = CreateEntityEvent.New("player");

            float    startX   = Width / 2f - (75f / 2f);
            float    startY   = 75 - (75f / 2f);
            Vector2D position = new Vector2D(startX, startY);

            evt.AddAttribute(SpatialBehavior.Key_Position, position);

            EventManager.Queue(evt);
        }
        private void createProjectileAtCurrentPosition()
        {
            string projectileType = entity[Key_ProjectileType];
            var    evt            = CreateEntityEvent.New(projectileType);

            Entity owner = entity;

            evt.AddAttribute(ProjectileBehavior.Key_ProjectileOwner, owner);
            string faction = entity[CollisionBehavior.Key_Faction];

            evt.AddAttribute(CollisionBehavior.Key_Faction, faction);

            Vector2D position   = entity[SpatialBehavior.Key_Position];
            Vector2D dimensions = entity[SpatialBehavior.Key_Dimensions];

            float    startX         = position.X + (dimensions.X / 2f) - 2.5f;
            float    startY         = position.Y + (dimensions.Y / 2f);
            Vector2D pewpewPosition = new Vector2D(startX, startY);

            evt.AddAttribute(SpatialBehavior.Key_Position, pewpewPosition);

            eventManager.Queue(evt);
        }
Пример #6
0
        private void handleMysteryShip(float deltaTime)
        {
            if (mysteryShip != null)
            {
                return;
            }

            timeSinceLastMysteryShipSpawn += deltaTime;
            if (timeSinceLastMysteryShipSpawn >= timeToNextMysteryShipSpawn)
            {
                var createEntity = CreateEntityEvent.New("mystery_ship");

                bool isSpawningOnTheRight = rng.Next(2) == 1;

                if (isSpawningOnTheRight)
                {
                    Vector2D position = new Vector2D(Game.World.Width, Game.World.Height - 100);
                    createEntity.AddAttribute(SpatialBehavior.Key_Position, position);
                    Vector2D direction = new Vector2D(-1, 0);
                    createEntity.AddAttribute(SpatialBehavior.Key_MoveDirection, direction);
                }
                else
                {
                    Vector2D position = new Vector2D(-70, Game.World.Height - 100);
                    createEntity.AddAttribute(SpatialBehavior.Key_Position, position);
                    Vector2D direction = new Vector2D(1, 0);
                    createEntity.AddAttribute(SpatialBehavior.Key_MoveDirection, direction);
                }


                EventManager.Queue(createEntity);

                timeSinceLastMysteryShipSpawn = 0.0f;
                timeToNextMysteryShipSpawn    = minMysteryShipSpawnTime + rng.Next(maxMysteryShipSpawnTime);
            }
        }