private void OnCreateEnemy(CreateEnemyEvent createHeroEvent) { Tile tile = Tile.GetRandomEnemyTile(); if (tile != null) { new GenericEnemy <FactoryObject_Enemy>(tile.Position).Spawn(tile); } }
public void InvokeCreateEnemy(EnemyParams @params) { Debug.Log("CreateEnemy Invoked"); CreateEnemyEvent?.Invoke(@params); }