public Task Execute(CreateCheckpoint c) => this.checkpointTypesRepository.Execute(c.HappeningId, checkpoint => checkpoint.AddCheckpoint( c.HappeningId, c.Id, c.CheckpointType, c.Order, c.CheckpointName, c.Latitude, c.Longitude, c.DistanceFromPrevious, c.DistanceFromStart));
public Vector2 GetCurrentCheckpoint() { return(CreateCheckpoint.GetCurrentCheckpoint(moveTarget.x, moveTarget.y, moveOrigin.x, moveOrigin.y)); }
private void Start() { currentRoom = CreateCheckpoint.GetNearestRoom(transform.position); }