void openAppearanceGump() { m_CreateAppearanceGump = (CreateCharAppearanceGump)m_UserInterface.AddControl(new CreateCharAppearanceGump(), 0, 0); m_CreateAppearanceGump.OnForward += OnForward; m_CreateAppearanceGump.OnBackward += OnBackward; m_Status = CreateCharacterSceneStates.ChooseAppearance; // restore values if (m_appearanceSet) { m_CreateAppearanceGump.Name = m_name; m_CreateAppearanceGump.Gender = m_gender; m_CreateAppearanceGump.HairID = m_hairStyleID; m_CreateAppearanceGump.FacialHairID = m_facialHairStyleID; m_CreateAppearanceGump.SkinHue = m_skinHue; m_CreateAppearanceGump.HairHue = m_hairHue; m_CreateAppearanceGump.FacialHairHue = m_facialHairHue; } }