void openAppearanceGump()
 {
     m_CreateAppearanceGump             = (CreateCharAppearanceGump)m_UserInterface.AddControl(new CreateCharAppearanceGump(), 0, 0);
     m_CreateAppearanceGump.OnForward  += OnForward;
     m_CreateAppearanceGump.OnBackward += OnBackward;
     m_Status = CreateCharacterSceneStates.ChooseAppearance;
     // restore values
     if (m_appearanceSet)
     {
         m_CreateAppearanceGump.Name          = m_name;
         m_CreateAppearanceGump.Gender        = m_gender;
         m_CreateAppearanceGump.HairID        = m_hairStyleID;
         m_CreateAppearanceGump.FacialHairID  = m_facialHairStyleID;
         m_CreateAppearanceGump.SkinHue       = m_skinHue;
         m_CreateAppearanceGump.HairHue       = m_hairHue;
         m_CreateAppearanceGump.FacialHairHue = m_facialHairHue;
     }
 }