public void PlaceWalls() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); //Place walls Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.NO_WALL); gameModel.invertWall(new Position(6, 6)); Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.NO_WALL); gameModel.invertWall(new Position(3, 1)); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.NO_WALL); gameModel.invertWall(new Position(2, 5)); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.WALL); //Try to pick up those walls Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.WALL); gameModel.invertWall(new Position(6, 6)); Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.WALL); gameModel.invertWall(new Position(3, 1)); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.WALL); gameModel.invertWall(new Position(2, 5)); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.WALL); //Try place walls on robot and magnet Console.WriteLine(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y].ToString()); Assert.IsTrue(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y] == FieldType.ROBOT); gameModel.invertWall(new Position(gameInfo.robot.X, gameInfo.robot.Y)); Assert.IsTrue(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y] == FieldType.ROBOT); Assert.IsFalse(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y] == FieldType.WALL); Assert.IsTrue(gameModel.getBoard()[gameModel.getMagnetPos().X, gameModel.getMagnetPos().Y] == FieldType.MAGNET); gameModel.invertWall(new Position(6, 6)); Assert.IsTrue(gameModel.getBoard()[gameModel.getMagnetPos().X, gameModel.getMagnetPos().Y] == FieldType.MAGNET); Assert.IsFalse(gameModel.getBoard()[gameModel.getMagnetPos().X, gameModel.getMagnetPos().Y] == FieldType.WALL); }