//! Called by unity engine on start up to initialize variables. public void Start() { playerController = GetComponent <PlayerController>(); GameManager gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); textureDictionary = gameManager.GetComponent <TextureDictionary>(); craftingManager = GetComponent <CraftingManager>(); craftingDictionary = new CraftingDictionary(); guiCoordinates = new GuiCoordinates(); descriptions = new Descriptions(); }
//! Called by unity engine on start up to initialize variables. public void Start() { craftingManager = GetComponent <CraftingManager>(); powerReceiver = gameObject.AddComponent <PowerReceiver>(); connectionLine = gameObject.AddComponent <LineRenderer>(); craftingDictionary = new CraftingDictionary(); stateManager = FindObjectOfType <StateManager>(); connectionLine.startWidth = 0.2f; connectionLine.endWidth = 0.2f; connectionLine.material = lineMat; connectionLine.loop = true; connectionLine.enabled = false; builtObjects = GameObject.Find("BuiltObjects"); conduitItem = GetComponentInChildren <ConduitItem>(true); }
private void Awake() { m_Crafting = new CraftingDictionary(); Setting(); }