// Properties // Components // Events #endregion #region Unity Messages private void Awake() { type = GetType(); character = FindObjectOfType <Character>(); crafting = FindObjectOfType <Crafting>(); inventory = character.GetComponent <Inventory>(); }
public static void CraftList(PlayerSetup.Player player) { if (player.CraftingRecipes == null || player.CraftingRecipes.Count == 0) { HubContext.Instance.SendToClient("You don't know how to craft anything.", player.HubGuid); return; } var craftlist = "<table><thead><tr><td>Craft Item</td><td>Required</td></tr></thead><tbody>"; HubContext.Instance.SendToClient("<p>You can craft:</p>", player.HubGuid); foreach (var craft in player.CraftingRecipes) { var canCraft = Crafting.CraftList().FirstOrDefault(x => x.Name.Equals(craft)); var required = string.Empty; if (canCraft?.Materials != null) { foreach (var materials in canCraft.Materials) { required += materials.Name + " x" + materials.Count + ","; } craftlist += "<tr><td>" + canCraft.Name + "</td><td>" + required + "</td></tr>"; } } craftlist += "</tbody></table>"; HubContext.Instance.SendToClient(craftlist, player.HubGuid); }
private void Craft() { bool crafted = false; var createdItems = Crafting.Craft(ref crafted); // add all items to list, and update inventory foreach (var item in createdItems) { for (int i = 0; i < item.Value; i++) { Player.ItemCollected(item.Key); } } for (int i = 0; i < 3 && i < CraftingPopup.GetChild(0).childCount; i++) { var display = CraftingPopup.GetChild(0).GetChild(i); display.GetComponentInChildren <Text>().text = "0"; display.GetComponentInChildren <Image>().color = new Color(0.2f, 0.2f, 0.2f); display.GetComponentsInChildren <Image>()[1].color = new Color(0, 0, 0, 0); } CraftingPopup.gameObject.SetActive(false); ToggleInventory(Player.transform); ToggleInventory(Player.transform); }
void Open() { GameObject cam = mov.camera; RaycastHit hit; if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, 14)) { try { Opened = null; Opened = hit.transform.gameObject.GetComponent <Crafting>(); if (Opened != null) { SideTabOpen = !SideTabOpen; if (open == false) { OpenInventory(); } Opened.Toggle(inv); CraftingTabEmpty.SetActive(!SideTabOpen); MapEmpty.SetActive(!SideTabOpen); } } catch (NullReferenceException) {} } }
public void Start() { world = GameObject.Find("World").GetComponent <World>(); crafting = GameObject.Find("Crafting").GetComponent <Crafting>(); icon.sprite = world.blocktypes[recipe.outputItem].icon; }
// Update is called once per frame public void Update() { Handwerk = GameObject.Find("Handwerk"); myCrafting = Handwerk.GetComponent <Crafting>(); // Stack und Icons im Handwerk anzeigen childcounter = this.transform.childCount; int childcountertxt = childcounter - 1; string childcounterstr = childcountertxt.ToString(); GameObject Slot = GameObject.Find(this.name); if (slot) { if (this.GetComponent <Image>() != null) { Name = this.GetComponent <Image>().sprite.name; } } if (childcounter > 1) { Slot.GetComponentsInChildren <Text>()[0].text = childcounterstr; Transform ChildthisSlot = this.gameObject.transform.GetChild(1); Sprite Spritereader = ChildthisSlot.gameObject.GetComponent <Items>().Icon; Slot.gameObject.GetComponent <Image>().sprite = Spritereader; } if (childcounter == 1 && !Name.Contains("grey")) { Slot.gameObject.GetComponent <Image>().sprite = SlotItem; Slot.GetComponentsInChildren <Text>()[0].text = "0"; } }
void Crafters(AllData allData) { if (allData.crafter != null) { float[] craftersData = allData.crafter.stats; int num = allData.crafter.numStats; int crafterAmount = craftersData.Length / num;//because every n'th element starts a new box string[][] items = allData.crafter.allItems; for (int i = 0; i < crafterAmount; i++) { Crafting crafter = Instantiate(crafterPrefab, new Vector3(0, 0, 0), Quaternion.identity); crafter.GetComponent <Price>().byPass = true; crafter.transform.position = new Vector3(craftersData[(i * num)], craftersData[(i * num) + 1], 0); crafter.transform.rotation = Quaternion.Euler(0, 0, craftersData[(i * num) + 2]); crafter.ChangeRecipe(StaticFunctions.GetRecipeFromIndex(Mathf.RoundToInt(craftersData[(i * num) + 3]))); //now give it items for (int j = 0; j < items[i].Length; j++) { Item it = Instantiate(StaticFunctions.GetItemFromString(items[i][j]), transform.position, Quaternion.identity); crafter.AddItemToCrafter(it); } } } }
void Start() { craftingScript = GameObject.FindObjectOfType <Crafting>(); Icon = GetComponent <Image>(); Text = transform.GetChild(0).GetComponent <Text>(); ShowUI(); }
// Use this for initialization void Start() { craftableItems = Crafting.getCraftableItems(PlayerCharacter.Inventory); fuelRect = new Rect(100, 50, buttonWidth, buttonHeight); foodRect = new Rect(50, 100, buttonWidth, buttonHeight); cookedRect = new Rect(150, 100, buttonWidth, buttonHeight); }
void Awake() { crafting = new Crafting(transform, this, splashTextPrefab); belt = transform.Find("Belt"); health = GameObject.Find("Canvas/Health").gameObject; healthText = new Text[] { health.GetComponent <Text>(), health.transform.GetChild(0).GetComponent <Text>() }; cellItems = new Item[cells]; itemSlots = new GameObject[cells]; for (int i = 0; i < cellItems.Length; i++) { cellItems[i] = items[ID_NULL]; } loadUI(); loadedItems = Resources.LoadAll("Items/Info", typeof(Item)); items = new Item[loadedItems.Length]; for (int i = 0; i < items.Length; i++) { items[i] = (Item)loadedItems[i]; } loadedRecipes = Resources.LoadAll("Recipes", typeof(Recipe)); recipes = new Recipe[loadedRecipes.Length]; for (int i = 0; i < recipes.Length; i++) { recipes[i] = (Recipe)loadedRecipes[i]; } }
public void UpdateItemWeapon() { if (ActiveWeapon) { Crafting.UpdateItemWeapon(); } }
// Start is called before the first frame update void Awake() { EventTrigger_Init(); m_Inven = GameObject.Find("Inven").GetComponent <Inven>(); m_Crafting = GameObject.Find("Crafting").GetComponent <Crafting>(); }
private CaseInsensitiveHashSet GetFavoriteRecipes(Farmer who, bool cooking) { long id = who.UniqueMultiplayerID; CaseInsensitiveHashSet?result; if (cooking) { UserFavorites !.Cooking.TryGetValue(id, out result); } else { UserFavorites !.Crafting.TryGetValue(id, out result); } if (result == null) { result = new(); if (cooking) { UserFavorites !.Cooking.Add(id, result); } else { UserFavorites !.Crafting.Add(id, result); } } return(result); }
private void CraftingWindow(int id) { if (GUI.Button(new Rect(_craftingWindowRect.width - 22, 2, closeButtonWidth, closeButtonHeight), "", "X Button")) { _displayCraftingWindow = false; } _craftingWindowSlider = GUI.BeginScrollView(new Rect(10, 30, _craftingWindowRect.width - 10, (_craftingButtonHeight * craftableItems.Count) + _craftingWindowRect.height), _craftingWindowSlider, new Rect(10, 40, _craftingButtonWidth - 20, _craftingWindowRect.height)); for (int i = 0; i < craftableItems.Count; i++) { GUI.Label(new Rect(20, 45 + (32 * i), _craftingWindowRect.width - 30, 24), "Craft: " + craftableItems[i].Name.ToString()); if (GUI.Button(new Rect(10, 40 + (32 * i), _craftingWindowRect.width - 30, 32), "")) { for (int j = 0; j < Crafting.recipeList.Count; j++) { if (Crafting.recipeList[j].CraftedItem.Id == craftableItems[i].Id) { Crafting.getRecipeItemsAndRemove(Crafting.recipeList[j]); Debug.Log("Removed Items"); Crafting.givePlayerItem((Crafting.ItemName)craftableItems[i].Id, 1); craftableItems = Crafting.getCraftableItems(PlayerCharacter.Inventory); } } } } GUI.EndScrollView(); GUI.DragWindow(); }
void Awake() { crafting = this.GetComponent <Crafting>(); CraftingPanel = GameObject.Find(CraftingPath); CraftingButton = GameObject.Find(CraftingButtonPath).GetComponent <Button>(); CraftingButton.onClick.AddListener(() => CraftingControls()); }
void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of Inventory found!"); } instance = this; }
void Start() { if (CraftingPrefab == null) { CraftingPrefab = UIModule.UIRoot.GetScreen <Crafting>(); } canCraft = false; }
void Awake() { if (instance != null) { print("More than one instance found"); } instance = this; }
void Start() { inventory = Inventory.instance; crafting = Crafting.instance; inventory.onItemChangedCallback += UpdateUI; slots = itemsParent.GetComponentsInChildren <InventorySlot> (); }
public async void Start(Canvas Tela) { await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { //Debug.WriteLine("Criando HuD"); // Interface interfaceManager = new InterfaceManager(Tela); //Debug.WriteLine("HuD Criada"); // Carregando itens Encyclopedia.LoadEncyclopedia(); QuestList.LoadQuests(); // Criar o scenario e instanciar o player scene = new LevelScene(interfaceManager.CanvasChunck01); // Banco de dados //Debug.WriteLine("Carregando banco de dados"); QuestList.LoadQuests(); Encyclopedia.LoadNPC(); CraftingEncyclopedia.LoadCraftings(); // Quests player._Questmanager.ReceiveNewQuest(QuestList.allquests[1]); player._Questmanager.ReceiveNewQuest(QuestList.allquests[2]); player._Questmanager.actualQuest = player._Questmanager.allQuests[1]; // Criando HuD interfaceManager.GenerateHUD(); // Crafting CraftingStation = new Crafting(); player._Inventory.AddToBag(new Slot(2, 90)); player._Inventory.AddToBag(new Slot(13, 1)); player._Inventory.AddToBag(new Slot(21, 1)); player._Inventory.AddToBag(new Slot(22, 1)); player._Inventory.AddToBag(new Slot(23, 1)); player._Inventory.AddToBag(new Slot(24, 1)); player._Inventory.AddToBag(new Slot(18, 2)); foreach (Mob mob in mobs) { mob.Start(); } // Update TUpdate = new Task(Update); TUpdate.Start(); }); // Carrega interface // Draw //TDraw = new Task(Draw); //TDraw.Start(); }
public void Merge(LootTracking other) { Magical.Merge(other.Magical); Rare.Merge(other.Rare); Legendary.Merge(other.Legendary); Gems.Merge(other.Gems); Crafting.Merge(other.Crafting); Keys.Merge(other.Keys); }
// Start is called before the first frame update void Start() { if (_instance != null && _instance != this) Destroy(this.gameObject); else _instance = this; InitItemSlots(); }
void Awake() { Instance = this; inventory = FindObjectOfType <Inventory>(); hotbar = FindObjectOfType <Hotbar>(); crafting = FindObjectOfType <Crafting>(); cam = Camera.main; }
void Awake() // Start of game { if (instance != null) { print("More than once instance of Crafting found!"); return; } instance = this; }
// Use this for initialization void Start() { Rightarm = GameObject.Find("Rightarm"); Leftarm = GameObject.Find("Leftarm"); Mouse = GameObject.Find("Mouse"); myMouse = Mouse.GetComponent <Mouse>(); Handwerk = GameObject.Find("Handwerk"); myCrafting = Handwerk.GetComponent <Crafting>(); myInventar = Handwerk.GetComponent <Inventar>(); }
void Start() { once = true; item_ingredient1_name = setName((int)item_ingredient1); item_ingredient2_name = setName((int)item_ingredient2); item_ingredient3_name = setName((int)item_ingredient3); updateText(); details = GameObject.FindGameObjectWithTag("DetailsPanel").GetComponent <UpdateDetails>(); crafter = GameObject.FindGameObjectWithTag("CraftingPanel").GetComponent <Crafting>(); }
private void Awake() { if (instance != null) { Debug.LogWarning("WARNNG! There is more that 1 crafing script in this scene!"); return; } instance = this; }
void Start() { if (myItem == null) { Destroy(gameObject); } craftingScript = GameObject.FindObjectOfType <Crafting>(); Icon = GetComponent <Image>(); Icon.sprite = myItem.itemIcon; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Enemy")) { station = collision.GetComponent <Crafting>(); } if (collision.CompareTag("Target") && !pickUp) { pickUp = collision.gameObject.GetComponent <Log>(); } }
public void Merge(LootTracking other) { Magical.Merge(other.Magical); Rare.Merge(other.Rare); Legendary.Merge(other.Legendary); Gems.Merge(other.Gems); Crafting.Merge(other.Crafting); Keys.Merge(other.Keys); KeyStoneFragments.Merge(other.KeyStoneFragments); HoradricCache.Merge(other.HoradricCache); }
void Awake() { instance = this; }
void Awake() { inventoryManager = this; crafting = GetComponent<Crafting> (); }
private void Awake() { InventoryManager = GameObject.FindWithTag("InventoryManager").GetComponent<InventoryManager>(); Inventory = InventoryManager.Inventory; Crafting = InventoryManager.Crafting; }
public void Populate(int amout, Crafting.ItemName item) { Item tempItem = Crafting.getItem(item); if (amout > 1) { if (tempItem.Stackable) { tempItem.ItemsInStack = amout; } } loot.Add(tempItem); Debug.Log("Item: " + tempItem.Name); _populated = true; }