public void CheckHp() { if (teamHp < 0 && inFuctionTime == 0) { checkGameOver = false; Debug.Log(inFuctionTime + "///" + this.gameObject.name); PlayerScript.Gameover(); CrafterScript.Gameover(); inFuctionTime++; StartCoroutine(stageManager.SlowDown(2.2f, false)); } }