private void CreateSlots()
    {
        for (int i = 0; i < recipes.list.Count; i++)
        {
            CraftableItem item = Instantiate(craftableItemPrefab, uiContent.transform).GetComponent <CraftableItem>();

            RecipeObject recipe = recipes.list[i];

            item.Set(recipe);
            item.GetButton().onClick.AddListener(delegate { playerCrafting.Craft(recipe); });
        }
    }