Пример #1
0
            protected override void OnTarget(Mobile mob, object targeted)
            {
                if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon = (BaseWeapon)targeted;

                    Type t = CraftResources.GetTypeFromCraftResource(weapon.Resource);

                    if (t != null)
                    {
                        Item i = mob.Backpack.FindItemByType(t);
                        if (i != null)
                        {
                            int RequiredResAmount = 1 + (weapon.MaxDurability - weapon.Durability) / 25;
                            if (i.Amount > RequiredResAmount)
                            {
                                if (0.5 > Utility.RandomDouble())
                                {
                                    weapon.MaxDurability = (int)(weapon.MaxDurability * 0.95);
                                }

                                weapon.Durability = weapon.MaxDurability;

                                i.Consume(RequiredResAmount);
                            }
                            else
                            {
                                mob.SendMessage("Vous ne possédez pas assez de ressources pour réparer l'arme.");
                            }
                        }
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor = (BaseArmor)targeted;

                    Type t = CraftResources.GetTypeFromCraftResource(armor.Resource);

                    if (t != null)
                    {
                        Item i = mob.Backpack.FindItemByType(t);
                        if (i != null)
                        {
                            int RequiredResAmount = 1 + (armor.MaxDurability - armor.Durability) / 25;
                            if (i.Amount > RequiredResAmount)
                            {
                                if (0.5 > Utility.RandomDouble())
                                {
                                    armor.MaxDurability = (int)(armor.MaxDurability * 0.85);
                                }

                                armor.Durability = armor.MaxDurability;

                                i.Consume(RequiredResAmount);
                            }
                            else
                            {
                                mob.SendMessage("Vous ne possédez pas assez de ressources pour réparer l'armure.");
                            }
                        }
                    }
                }
            }