Пример #1
0
 public void Reset(Condition condition)
 {
     _failed = false;
     _efficiencyCalculator.UseConditionMultylier(_lookupService.GetConditionMultiplier(condition));
     _durability         = a => { };
     _progress           = (a, b, c) => { };
     _quality            = (a, b, c) => { };
     _craftPoints        = a => { };
     _chance             = a => { };
     _conditionChance    = (a, b) => { };
     _levelActor         = (a, c, d) => { };
     _reclaimChanceActor = (a) => { };
 }
Пример #2
0
 public void ForCraftPoints(CraftPointsActor action)
 {
     _craftPoints += action;
 }