public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message) { CraftItem craftItem = new CraftItem(typeItem, group, name); craftItem.AddRes(typeRes, nameRes, amount, message); craftItem.AddSkill(skillToMake, minSkill, maxSkill); DoGroup(group, craftItem); return(m_CraftItems.Add(craftItem)); }
public itemTable(int itemID, int groupName, int itemName, double minSkill, double maxSkill, Type typeRes, int nameRes, int amount, int failMessage, string name, Type typeItem) { ItemID = itemID; GroupName = groupName; ItemName = itemName; MinSkill = minSkill; MaxSkill = maxSkill; TypeRes = typeRes; NameRes = nameRes; Amount = amount; FailMessage = failMessage; Name = name; TypeItem = typeItem; CraftItem = new CraftItem(typeItem, groupName, itemName); CraftItem.AddRes(typeRes, nameRes, amount, FailMessage); CraftItem.AddSkill(SkillName.Blacksmith, minSkill, maxSkill); }
public void AddSkill(int index, SkillName skillToMake, double minSkill, double maxSkill) { CraftItem craftItem = m_CraftItems.GetAt(index); craftItem.AddSkill(skillToMake, minSkill, maxSkill); }