void FixedUpdate() { if (debug_CraftToSave != null) { debug_CraftBlueprint = CraftBlueprint.GetBlueprintFromCraft(debug_CraftToSave); debug_CraftToSave = null; } if (debug_CraftBlueprint != null) { if (debug_SaveCraftBlueprint) { debug_SaveCraftBlueprint = false; CraftBlueprint.SaveToFile(debug_CraftBlueprint); } if (debug_LoadCraftBlueprint) { debug_LoadCraftBlueprint = false; debug_CraftBlueprint = CraftBlueprint.LoadFromFileByName(debug_LoadCraftBlueprintFileName); } if (debug_SpawnCraftBlueprint) { CraftBlueprint.SpawnCraftFromBlueprint(debug_CraftBlueprint, Vector3.up * 10f, Vector3.zero); debug_SpawnCraftBlueprint = false; } if (debug_ForgetCraftBlueprint) { debug_ForgetCraftBlueprint = false; debug_CraftBlueprint = null; } } }
public CraftBlueprint SaveCraft(bool overwriteCurrentSave = true) { if (overwriteCurrentSave) { savedCraft = CraftBlueprint.GetBlueprintFromCraft(GetComponent <MultipartPhysBody>()); return(savedCraft); } else { return(CraftBlueprint.GetBlueprintFromCraft(GetComponent <MultipartPhysBody>())); } }
public CraftBlueprint GetBlueprintFromCurrCraft() { //ignore held part if (currPart != null) { currPart.transform.SetParent(null); currPart.DestroyPartLite(); } MultipartPhysBody physBody = currCraft.GetComponent <MultipartPhysBody>(); physBody.UpdatePhysParts(true); foreach (PhysPart p in physBody.Parts) { p.connections = CalculatePartConnections(p); } return(CraftBlueprint.GetBlueprintFromCraft(physBody)); }