Пример #1
0
    public void PlayerAssign(CraHandle player, Transform root, CraMask?mask = null)
    {
        Debug.Assert(root != null);

        if (CraSettings.BoneHashFunction == null)
        {
            throw new Exception("CraSettings.BoneHashFunction is not assigned! You need to assign a custom hash function!");
        }

        List <int> assignedBones = PlayerAssignedBones[player.Handle];

        if (assignedBones.Count > 0)
        {
            Debug.LogWarning($"Player {player.Handle} already has bones assigned!");
            return;
        }

        (CraPlayerData data, int subIdex) = PlayerGet(player);
        int clipIdx = data.ClipIndex[subIdex];

        if (clipIdx < 0)
        {
            Debug.LogError($"Cannot assign Transform '{root.name}' to CraPlayer! No clip(s) set!");
            return;
        }

        CraClip clip = KnownClips[clipIdx];

        PlayerAssignInternal(assignedBones, clip, clipIdx, root, mask);

        data.Transition[subIdex] = 1f;
        PlayerSet(player, ref data);

        PlayerCaptureBones(player);
    }
Пример #2
0
    public void PlayerSetClip(CraHandle player, CraClip clip)
    {
        Debug.Assert(clip != null);

        (CraPlayerData data, int subIdex) = PlayerGet(player);
        int clipIdx = data.ClipIndex[subIdex];

        if (clipIdx >= 0)
        {
            Debug.LogWarning($"Player {player.Handle} already has clip {clipIdx} assigned!");
            return;
        }

        if (!KnownClipIndices.TryGetValue(clip, out clipIdx))
        {
            clipIdx = CopyClip(clip);
            if (clipIdx < 0)
            {
                Debug.LogError($"Setting clip {clip.Name} to Player {player.Handle} failed!");
                return;
            }
        }

        data.ClipIndex[subIdex]  = clipIdx;
        data.Duration[subIdex]   = clip.FrameCount / clip.Fps;
        data.Transition[subIdex] = 1f;
        PlayerSet(player, ref data);
    }
Пример #3
0
 public void PlayerReset(CraHandle player)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     data.Finished[subIdex]            = false;
     data.Playback[subIdex]            = 0f;
     data.IsPlaying[subIdex]           = false;
     PlayerSet(player, ref data);
 }
Пример #4
0
 public void PlayerPlay(CraHandle player, bool transit = false)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     if (data.PlaybackSpeed[subIdex] > 0f)
     {
         data.Playback[subIdex] = .001f;
     }
     else
     {
         data.Playback[subIdex] = data.Duration[subIdex] - .001f;
     }
     data.IsPlaying[subIdex]  = true;
     data.Transition[subIdex] = transit ? 0f : 1f;
     PlayerSet(player, ref data);
 }
Пример #5
0
    public void PlayerCaptureBones(CraHandle player)
    {
        List <int> boneIndices = PlayerAssignedBones[player.Handle];

        for (int i = 0; i < boneIndices.Count; ++i)
        {
            int boneIdx = boneIndices[i];

            (CraPlayerData playerData, int subIdex) = PlayerGet(player);
            int clipIdx = playerData.ClipIndex[subIdex];

            // Let the bone point to our Player and Clip
            CraBoneData boneData = BoneData.Get(boneIdx);
            boneData.PlayerIndex   = player.Handle;
            boneData.ClipBoneIndex = BonePlayerClipIndices[boneIdx][clipIdx];
            BoneData.Set(boneIdx, in boneData);
        }
    }
Пример #6
0
 public bool PlayerIsFinished(CraHandle player)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     return(data.Finished[subIdex]);
 }
Пример #7
0
 public void PlayerSetLooping(CraHandle player, bool loop)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     data.Looping[subIdex]             = loop;
     PlayerSet(player, ref data);
 }
Пример #8
0
 public bool PlayerIsLooping(CraHandle player)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     return(data.Looping[subIdex]);
 }
Пример #9
0
 public void PlayerResetTransition(CraHandle player)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     data.Transition[subIdex]          = 0f;
     PlayerSet(player, ref data);
 }
Пример #10
0
 public void PlayerSetPlaybackSpeed(CraHandle player, float speed)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     data.PlaybackSpeed[subIdex]       = speed;//Mathf.Max(speed, 0.01f);
     PlayerSet(player, ref data);
 }
Пример #11
0
 public float PlayerGetPlaybackSpeed(CraHandle player)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     return(data.PlaybackSpeed[subIdex]);
 }
Пример #12
0
 public float PlayerGetDuration(CraHandle player)
 {
     (CraPlayerData data, int subIdex) = PlayerGet(player);
     return(data.Duration[subIdex]);
 }