private void Awake() { _cpMain = transform.parent.GetComponent <CpMain>(); _caBoost = transform.parent.GetComponent <CaBoost>(); _chromaticAberration = _profile.GetSetting <ChromaticAberration>(); _lensDistortion = _profile.GetSetting <LensDistortion>(); }
public void PlayJumpParticles(CpMain car) { if (currentDeadTime <= 0) { jumpDustParticles.transform.localRotation = Quaternion.Euler(car.averageColliderSurfaceNormal) * Quaternion.Euler(90, 0, 0); jumpDustParticles.Play(); currentDeadTime += 1f; } }
public void SwitchToGroundCamera(CpMain cpMain) { if (cpMain.rb == _cpMain.rb) { carCamGround.Priority = 11; currentTransposer = carCamTransposerGround; currentVCam = carCamGround; } }
public void SwitchToAirCamera(CpMain cpMain) { if (cpMain.rb == _cpMain.rb) { carCamGround.Priority = 9; currentTransposer = carCamTransposerAir; currentVCam = carCamAir; } }
// Start is called before the first frame update void Start() { if (cpMain == null) { cpMain = FindObjectOfType <CpMain>(); } CaBoost = cpMain.GetComponent <CaBoost>(); CaJump = cpMain.GetComponent <CaJump>(); }
private void Awake() { _cpMain = transform.parent.GetComponent <CpMain>(); _cameraSystem = transform.parent.GetComponent <CameraSystem>(); }
private void Awake() { _cpMain = GetComponent <CpMain>(); }
private void Awake() { _cpMain = transform.parent.GetComponent <CpMain>(); }
// Start is called before the first frame update void Start() { _cpMain = FindObjectOfType <CpMain>(); }
private void Awake() { _cpMain = GetComponent <CpMain>(); _cpAcceleration = GetComponentInChildren <CpAcceleration>(); currentBoostTimeLeft = boostTimeMax; }
private void Awake() { _cpMain = transform.parent.GetComponent <CpMain>(); _cpMain.rb.angularDrag = angularDrag; }
private void Awake() { _cpMain = GetComponent <CpMain>(); _cpLateralFriction = GetComponentInChildren <CpLateralFriction>(); }
public void StopCountingRevolutions(CpMain _CPMain) { Debug.Log("Stopping counting Revolutions"); }
public void StartCountingRevs(CpMain _CPMain) { this._CPMain = _CPMain; amountOfRotation = 0; }
private void Awake() { _CPMain = FindObjectOfType <CpMain>(); }