public void PushScene(CozyScene scene) { if(RunningScene != null) { scenesStack.Push(RunningScene); } RunningScene = scene; }
public void PushScene(CozyScene scene) { if (RunningScene != null) { scenesStack.Push(RunningScene); } RunningScene = scene; }
public void ReplaceScene(CozyScene scene) { }
public void RunWithScene(CozyScene scene) { PushScene(scene); }