Пример #1
0
        public IView Create(string name)
        {
            if (!this.HasCurrentUser)
            {
                throw new ArgumentException("There is no currently logged in user.");
            }

            if (this.User.IsInRole(Role.Lecturer))
            {
                throw new DivideByZeroException("The current user is not authorized to perform this operation.");
            }

            var course = CourseFactory.CreateCourse(name);

            this.Data.Courses.Add(course);

            return(this.View(course));
        }
Пример #2
0
        public static void Main(string[] args)
        {
            String         selection = Console.ReadLine();
            AbstractCourse course    = CourseFactory.CreateCourse(selection);

            course.DisplayCourseDetails(); String courseName = Console.ReadLine();
            var            offlineCourseFactory = new OnlineCourseFactory();
            AbstractCourse abstractCourse       = offlineCourseFactory.CreateCourse(courseName);

            abstractCourse.DisplayCourseDetails();


            courseName = Console.ReadLine();
            var onlineCourseFactory = new OnlineCourseFactory();

            abstractCourse = onlineCourseFactory.CreateCourse(courseName);
            abstractCourse.DisplayCourseDetails();


            Console.ReadKey();
        }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     keyConfig = KeyConfig.Current;
     soundManager = GameObject.Find ("UserInterface").GetComponent<SoundManager> ();
     courseFactory = GameObject.Find ("Course").GetComponent<CourseFactory> ();
     courseFactory.CreateCourse ();
     if (!IsObj) {
         lastIntersectedFloor = courseFactory.Floor;
     }
     if (IsSushi) {
         switchableSushi = GetComponentInChildren<SwitchableSushi> ();
         switchableSushi.InitializeRenderer ();
         if (IsAI) {
             int maxSushi = Enum.GetValues (typeof(SushiType)).Length;
             int sushiType = UnityEngine.Random.Range (0, maxSushi);
             switchableSushi.SwitchSushi ((SushiType)sushiType);
         } else {
             switchableSushi.SwitchSushi (Global.CurrentSushiType);
             SushiSpec spec = SushiSpecProvider.Provide (Global.CurrentSushiType);
             maxSpeed = spec.MaxSpeed;
             acceleration = spec.Acceleration;
             speedDecrFactor = spec.Weight;
         }
     }
     floatingEffect = GameObject.Find("FloatingEffect").GetComponent<ParticleSystem> ();
     floatingEffect.enableEmission = false;
 }