Пример #1
0
        public void AddCounters(int amount, CounterType counter)
        {
            for (int i = 0; i < amount; i++)
            {
                switch (counter)
                {
                case CounterType.Energy:
                case CounterType.Poison:
                    counters.Add(counter);
                    break;

                default:
                    // Other types can't be placed on this object
                    break;
                }
            }
            CountersCreated?.Invoke(this, counter, amount);
        }
Пример #2
0
        public void AddCounters(IResolvable source, int amount, CounterType counter)
        {
            for (int i = 0; i < amount; i++)
            {
                switch (counter)
                {
                case CounterType.Plus1Plus1:
                    if (counters.Contains(CounterType.Minus1Minus1))
                    {
                        counters.Remove(CounterType.Minus1Minus1);
                    }
                    else
                    {
                        counters.Add(CounterType.Plus1Plus1);
                    }
                    break;

                case CounterType.Minus1Minus1:
                    if (counters.Contains(CounterType.Plus1Plus1))
                    {
                        counters.Remove(CounterType.Plus1Plus1);
                    }
                    else
                    {
                        counters.Add(CounterType.Minus1Minus1);
                    }
                    break;

                case CounterType.Charge:
                case CounterType.Corpse:
                case CounterType.Ice:
                case CounterType.Spore:
                    counters.Add(counter);
                    break;

                default:
                    // Other types can't be placed on this object
                    break;
                }
            }

            CountersCreated?.Invoke(this, source, counter, amount);
        }