private void Start() { rb = GetComponent <Rigidbody2D>(); coll = GetComponent <Collider2D>(); anim = GetComponent <Animator>(); JumpButton.GetInstance().OnClickJump += Controller_OnJump; ShortJumpButton.GetInstance().OnClickJump += Controller_OnShortJump; state = State.running; CountGame.Increment(); }
public CountGameFixer() { this.CountGame = new CountGame(); }