void InitPropertiesInfo() { speed = normalSpeed; livesCurCount = livesInitialCount; UpdateRedImages(livesCurCount); ultimateCurCount = ultimateInitialCount; UpdateBlueImages(ultimateCurCount); enemyWavesManager = GameObject.Find("EnemyMovingModesManager").GetComponent <CountDownForWholeLevel_0>(); }
private void Awake() { enemyManager = GetComponent <CountDownForWholeLevel_0>(); }