public void StartAbility(bool userTargeting = true) { if (CandyCornCost <= CandyCornManager.GetTotalCandyCorn()) { // Hide UI for Allies Costume costume = GetComponentInChildren <Costume>(); if (costume) { costume.DisplayAbilities(false); } TargetSelector.Target(this, userTargeting); } else { StartCoroutine(ShowNotEnoughCandiesPrompt()); } }
new public void Start() { base.Start(); costume.DisplayAbilities(false); }