void OnGUI() { findJson = FindObjectOfType <SerializeJson>(); findRecipe = FindObjectOfType <CostSystem>(); // Window Code GUILayout.Label("Load Json Files", EditorStyles.boldLabel); if (GUILayout.Button("Load")) { findJson.InitJson(); findRecipe.InitRecipes(); } GUILayout.Label("Save Json Files", EditorStyles.boldLabel); if (GUILayout.Button("Save")) { findJson.SaveToJson(); } }
// Load all Cards and spells when game starts void Load() { findJson.InitJson(); findRecipe.InitRecipes(); }