Пример #1
0
    void TriggerEnter(int ent)
    {
        CorutineManager.StartCorutine(EndProcess());


        /*SignalManager<StopMoveSignal>.Instance.SendSignal(new StopMoveSignal(true));
         *
         *
         * int player = PlayerGroup.GetEntitiesArray()[0];
         * int end_trigger = EndGameTriggerGroup.GetEntitiesArray()[0];
         *
         *
         * FPSCmp fpsCmp = Storage.GetComponent<FPSCmp>(player);
         * EndGameTriggerCmp triggerCmp = Storage.GetComponent<EndGameTriggerCmp>(end_trigger);
         *
         *
         * triggerCmp.GameNameAnim.Play();
         *
         *
         *
         * triggerCmp.endGamePanelAnim.Play();
         *
         *
         * //triggerCmp.TitleHolder.SetActive(true);
         *
         * //int title = TitleGroup.GetEntitiesArray()[0];
         * //TitlesCmp titlesCmp = Storage.GetComponent<TitlesCmp>(title);
         * //titlesCmp.gameObject.SetActive(true);
         *
         * fpsCmp.controller.enabled = false;
         * //fpsCmp.transform.position = triggerCmp.SpawnPoint.transform.position;
         * //fpsCmp.transform.rotation = Quaternion.Euler(0, 180, 0);
         *
         * /*Debug.Log("Pos до = " + triggerCmp.TitleHolder.transform.position);
         * Debug.Log("SpawnPoint = " + triggerCmp.SpawnPoint.transform.position);
         * Debug.Log("TitleSpawnPoint = " + triggerCmp.TitleSpawnPoint.transform.position);
         * triggerCmp.TitleHolder.transform.position = triggerCmp.TitleSpawnPoint.transform.position;
         * Debug.Log("Pos после = " + triggerCmp.TitleHolder.transform.position);*/


        //titlesCmp.anim.Play();
        Debug.Log("Complete");
    }
Пример #2
0
 public void OnStart()
 {
     CorutineManager.StartCorutine(FirstSound());
 }