Пример #1
0
 void OnTriggerExit(Collider col)
 {
     if (!col.CompareTag("Player"))
     {
         return;
     }
     StopAllCoroutines();
     GetComponent <Renderer>().material.SetVector("_Wind", desiredWind);
     //renderer.material.SetFloat("_WindEdgeFlutter", desiredFactor);
     //renderer.material.SetFloat("_WindEdgeFlutterFreqScale", desiredFreq);
     StartCoroutine(Coroutines.ChangeValue(0f, 1f, duration, attenTime, ChangeWind, null));
     //StartCoroutine(Reset(duration, attenTime));
 }