Пример #1
0
    private void AddMessageToChat(ChatMessagePacket msgPacket)
    {
        //Creates a new message and adds it to the list
        GameObject  newMessageObject = Instantiate(m_messagePrefab, m_ViewContent);
        ChatMessage newCM            = newMessageObject.GetComponent <ChatMessage>();

        if (newCM == null)
        {
            Debug.LogError("Chat message prefab does not have a ChatMessage component, cannot add the recived message: " + msgPacket.Message);
            Destroy(newMessageObject);
            return;
        }
        //Init the message
        newCM.InitMessage(msgPacket.SenderID, msgPacket.Message);
        m_messagesList.AddLast(newCM);

        //If the chat history is full delete the last one
        if (m_messagesList.Count > m_maxChatHistoryLenght)
        {
            //Get the first message in the list, then remove it form the list and remvoe it from the ui
            LinkedListNode <ChatMessage> firstMessageNode = m_messagesList.First;
            ChatMessage cm = firstMessageNode.Value;
            m_messagesList.Remove(firstMessageNode);
            Destroy(cm.gameObject);
        }

        //Autoscroll
        Canvas.ForceUpdateCanvases();
        StartCoroutine(CoroutineUtilities.DoOnNextFrame(() => { GetComponent <ScrollRect>().verticalScrollbar.value = 0.0f; }));
    }
Пример #2
0
 private void OnClientStopped()
 {
     //IF there is a disconected task execute it as the network manager just stopped
     StartCoroutine(CoroutineUtilities.DoOnNextFrame(() => {
         if (m_DisconectedTask != null)
         {
             m_DisconectedTask.Invoke();
             m_DisconectedTask = null;
         }
     }));
 }