public static Coroutine StartCoroutineActionAfterTime(this MonoBehaviour mono, UnityAction action, float delayInSeconds) { return(mono.StartCoroutine(CoroutineUtil.ActionAfterTime(action, delayInSeconds))); }
public static Coroutine StartCoroutineActionAfterTime(this MonoBehaviour mono, UnityAction action, float delayInSeconds) { return(mono.StartCoroutine(CoroutineUtil.ActionAfterTime(action, delayInSeconds))); }