private IEnumerator StartGame() { //总内容不多的时候尽量PreLoad所有Map到内存 if (!string.IsNullOrEmpty(DebugMapName)) { yield return(null); Destroy(SplashCanvas); Call(new Biz.Gaming.EnterCommand()); } else { yield return(new WaitForSeconds(1.0f)); GameObject GamingView = Resources.Load <GameObject>("Views/GamingView"); Splash1.DOFade(0, 1.0f); Splash2.DOFade(1, 1.0f).OnComplete(() => { StartCoroutine(CoroutineExtension.Wait(new WaitForSeconds(1.0f), () => { Destroy(SplashCanvas); Call(new IndexCommand()); })); }); //Call(new IndexCommand()); } }
public void LooseLive() { if (!CoroutineExtension.GroupProcessing("LiveRestoringProcess")) { LiveRestoringProcess().ParallelCoroutinesGroup(this, "LiveRestoringProcess"); } lives = Mathf.Max(lives - 1, 0); }
public virtual void OnStartAttached(Rigidbody2D playerRigidbody) { StartCoroutine(CoroutineExtension.Wait(new WaitForSeconds(0.25f), () => { VirtualPlayer.transform.position = playerRigidbody.position; currentVPPos = VirtualPlayer.transform.position; planeAnim.Play("fly"); IsStartFly = true; })); }
void Start() { StartCoroutine(CoroutineExtension.Wait(new WaitForSeconds(0.5f), () => { float duration = 1.0f; //Ease ease = Ease.OutQuart; ContentText.DOFade(0, duration); ContentText.transform.DOLocalMoveY(15.0f, duration).SetRelative().OnComplete(() => { Destroy(this.gameObject); }); })); }
internal void ValidateNote() { // The note is not eligible yet if (CurrentRank == ValidationRank.Null) { return; } Activated = false; _spriteComp.sprite = _fixedState; OnValidate?.Invoke(this); _boxCollider.enabled = false; StartCoroutine(CoroutineExtension.WaitSecondsAnd(1f, () => ClearNote())); }
private void Start() { Content.alpha = 0; Content.DOFade(1, FadeInDuration); StartCoroutine(CoroutineExtension.Wait(new WaitForSeconds(FadeInDuration + StayDuration), () => { if (this) { Content.DOFade(0, FadeOutDuration).OnComplete(() => { Destroy(this.gameObject); }); } })); }
IEnumerator ActionAnimations(Dictionary <int, Square> taken, int destI, int destJ, int[] shifting) { while (CoroutineExtension.GroupProcessing("actionAnim" + actionAnimId)) { yield return(null); } actionAnimId++; squares[destI, destJ].SetPositionByIJ(destI, destJ); Vector3 destroyDest = squares[destI, destJ].transform.position; foreach (KeyValuePair <int, Square> keyValue in taken) { Square s = keyValue.Value; s.DestroyAfterMoveTo(destroyDest).ParallelCoroutinesGroup(this, "DestroyAfterMoveTo"); } //while (CoroutineExtension.GroupProcessing("DestroyAfterMoveTo")) // yield return null; //Debug.Log("DestroyAfterMoveTo"); for (int j = 0; j < countX; j++) { if (shifting[j] != 0) { for (int i = shifting[j]; i > 0; i--) { squares[i - 1, j].SetPositionByIJ(-shifting[j] + i - 1, j); } } } for (int i = 0; i < countY; i++) { for (int j = 0; j < countX; j++) { if (squares[i, j] != null) { Square s = squares[i, j]; s.MoveTo(s.GetPositionByIJ()).ParallelCoroutinesGroup(this, "movingToIJ"); if (s.currentTransparent < 1f) { s.SmoothShow(0f, 1f).ParallelCoroutinesGroup(this, "movingToIJ"); } } } } while (CoroutineExtension.GroupProcessing("movingToIJ")) { yield return(null); } Debug.Log("movingToIJ"); }
IEnumerator ShowCreatedSquares() { for (int i = 0; i < countX; i++) { for (int j = 0; j < countY; j++) { squares[j, i].ShowInPlace().ParallelCoroutinesGroup(this, "showInPlace" + i); } while (CoroutineExtension.GroupProcessing("showInPlace" + i)) { yield return(null); } } }
private IEnumerator LoadTextures(Action onLoaded = null) { foreach (CardTypeId cardTypeId in Enum.GetValues(typeof(CardTypeId))) { LoadTexture(cardTypeId) .ParallelCoroutinesGroup(TextureLoadingGroupId, _coroutineRunner); } while (CoroutineExtension.IsGroupProcessing(TextureLoadingGroupId)) { yield return(null); } onLoaded?.Invoke(); }
private IEnumerator MoveEntitiesCoroutine(Vector3Int direction) { canSwipe = false; foreach (MovableEntity entity in entities) { entity.Move(direction).parallel(this, "moving"); } while (CoroutineExtension.inProcess("moving")) { yield return(null); } canSwipe = true; }
public void OnEnterCommand(EnterCommand cmd) { StartCoroutine(CoroutineExtension.Wait(null, () => { EnterMap(cmd.MapIndex); })); }