//Sets the components of the radii of all corners to a Vector3 public void SetCornerRadiiAll(Vector3 radius) { cornerRadiusMode = CornerRadiusEditMode.Advanced; for (int i = 0; i < corners.Length; i++) { corners[i].axleRadii = radius; } }
//Sets the components of the radius offsets of all corners to a Vector3 public void SetCornerRadiusOffsetsAll(Vector3 offset) { cornerOffsetMode = CornerRadiusEditMode.Advanced; for (int i = 0; i < corners.Length; i++) { corners[i].radiusOffsets = offset; } }
//Sets the radius offsets of all corners to the value public void SetCornerRadiusOffsetsAll(float offset) { cornerOffsetMode = CornerRadiusEditMode.Uniform; for (int i = 0; i < corners.Length; i++) { corners[i].radiusOffsets = Vector3.one * offset; } }
//Sets the radii of all corners to the value public void SetCornerRadiiAll(float radius) { cornerRadiusMode = CornerRadiusEditMode.Uniform; for (int i = 0; i < corners.Length; i++) { corners[i].axleRadii = Vector3.one * radius; } }
//Copies properties from another GeneratorProps instance //If copyPreset is true, it will also copy the linked preset reference from the other instance public void CopyProperties(GeneratorProps gp, bool copyPreset) { if (copyPreset) { linkedPreset = gp.linkedPreset; } meshAssetPath = gp.meshAssetPath; cornerPositionMode = gp.cornerPositionMode; cornerRadiusMode = gp.cornerRadiusMode; cornerOffsetMode = gp.cornerOffsetMode; cornerDetailMode = gp.cornerDetailMode; boxSize = gp.boxSize; boxOffset = gp.boxOffset; boxSidesPos = gp.boxSidesPos; boxSidesNeg = gp.boxSidesNeg; for (int i = 0; i < corners.Length; i++) { corners[i] = new ColliderCorner(gp.corners[i]); } for (int i = 0; i < cornerDetails.Length; i++) { cornerDetails[i] = gp.cornerDetails[i]; } topSegments = gp.topSegments; bottomSegments = gp.bottomSegments; XYDetail = gp.XYDetail; YZDetail = gp.YZDetail; XZDetail = gp.XZDetail; detailSmoothness = gp.detailSmoothness; stripDistribution1 = gp.stripDistribution1; stripDistribution2 = gp.stripDistribution2; bypassPolyTest = gp.bypassPolyTest; polyTestMode = gp.polyTestMode; detailReduction = gp.detailReduction; detailReductionAttempts = gp.detailReductionAttempts; boxedCorners = gp.boxedCorners; hooks = new DeformHook[gp.hooks.Length]; for (int i = 0; i < hooks.Length; i++) { hooks[i] = new DeformHook(gp.hooks[i]); } }
//Sets the components of the radius offset of a corner to a Vector3 public void SetCornerRadiusOffset(ColliderCorner.CornerId corner, Vector3 offset) { cornerOffsetMode = CornerRadiusEditMode.Advanced; GetCornerAtLocation(corner).radiusOffsets = offset; }
//Sets the radius offset of a corner to the value public void SetCornerRadiusOffset(ColliderCorner.CornerId corner, float offset) { cornerOffsetMode = CornerRadiusEditMode.UniformIndividual; GetCornerAtLocation(corner).radiusOffsets = Vector3.one * offset; }
//Sets the components of the radius of a corner to a Vector3 public void SetCornerRadius(ColliderCorner.CornerId corner, Vector3 radius) { GetCornerAtLocation(corner).axleRadii = radius; cornerRadiusMode = CornerRadiusEditMode.Advanced; }
//Sets the radius of a corner with the given location identifier public void SetCornerRadius(ColliderCorner.CornerId corner, float radius) { GetCornerAtLocation(corner).axleRadii = Vector3.one * radius; cornerRadiusMode = CornerRadiusEditMode.UniformIndividual; }