Пример #1
0
    public void CalcCurSentence()
    {
        m_Status = Status.SentenceCalcAnimation;
        bool correct = false;

        switch (m_CurGroup.Type)
        {
        case SentenceType.Common:
            m_TapCreator.Delete();
            correct = m_InputCheck.CalcSentence(m_CurrentSentenceIndex + BossSentenceOffset, true);
            if (!correct)
            {
                BossBeatPlayer();
                return;
            }
            else
            {
                m_SentenceCheckResult = RuntimeConst.BossWarWin;
            }
            break;

        case SentenceType.Voice:
            m_SentenceCheckResult = m_VoiceCheck.CalculateResult();
            m_VoiceCheck.Close();
            m_VoiceCheck.StopListen();
            if (m_CurrentSentenceIndex < CorePlayData.CurrentSong.StreamSentences.Count - 1)
            {
                if (CorePlayData.CurrentSong.StreamSentences[m_CurrentSentenceIndex + 1].Type != SentenceType.Voice)
                {
                    CorePlayManager.Instance.VoiceUIFadeOut();
                }
            }
            else
            {
                CorePlayManager.Instance.VoiceUIFadeOut();
            }
            RepeatVoice();

            if (m_SentenceCheckResult == RuntimeConst.BossWarLose)
            {
                BossBeatPlayer();
                return;
            }
            break;
        }

        CheckGroupType();
    }
Пример #2
0
    void CalcOneSentence()
    {
        switch (m_CurrentStreamSentence.Type)
        {
        case SentenceType.NonRhythmCommon:
            //无节奏 单词
            m_TapCreator.Delete();
            m_InputCheck.CalcSentence(m_CurSentenceIndex + SentenceIndexOffset);
            m_CurSentenceIndex++;
            StartCurSentence();
            break;

        case SentenceType.NonRhythmVoice:
            //无节奏 语音
            if (!m_GetVoice)
            {
                CorePlayManager.Instance.ComboBreak(false);
            }
            if (m_CurSentenceIndex < CorePlayData.CurrentSong.NonRhythmSenteces.Count - 1)
            {
                if (CorePlayData.CurrentSong.NonRhythmSenteces[m_CurSentenceIndex + 1].Type != SentenceType.NonRhythmVoice)
                {
                    CorePlayManager.Instance.VoiceUIFadeOut();
                }
            }
            else
            {
                CorePlayManager.Instance.VoiceUIFadeOut();
            }
            m_CheckFinished = true;
            XunFeiSRManager.Instance.StopListen();
            AudioController.SetGlobalVolume(1f);
            MicManager.Instance.StopRecord();
            RepeatVoice(m_CurrentStreamSentence);
            break;
        }
    }
Пример #3
0
    IEnumerator SentenceCheck(int sentenceIndex, float duration)
    {
        yield return(new WaitForSeconds(duration));

        m_InputCheck.CalcSentence(sentenceIndex);
    }