Пример #1
0
 /// <summary>
 /// Serializes the current game state to a string
 /// </summary>
 public static string Serialize()
 {
     Instance.CurrentVersion = CoreParams.GetCurrentVersion();
     return(JsonConvert.SerializeObject(Instance,
                                        Formatting.Indented,
                                        CoreParams.DefaultJsonSerializerSettings));
 }
Пример #2
0
 //our first "migration": sets LastMigratedVersion if not already set
 private static void MigrateLastMigratedVersion(GameState gs)
 {
     if (gs.LastMigratedVersion == null)
     {
         gs.LastMigratedVersion = CoreParams.GetCurrentVersion();
         Debug.Log($"[GameState] Migrated to {gs.LastMigratedVersion} ({nameof(MigrateLastMigratedVersion)})");
     }
 }
Пример #3
0
 //our first "migration": sets LastMigratedVersion if not already set
 private static void MigrateLastMigratedVersion(ConfigState cs)
 {
     if (cs.LastMigratedVersion == null)
     {
         cs.LastMigratedVersion = CoreParams.GetCurrentVersion();
         Debug.Log($"[ConfigState] Migrated to {cs.LastMigratedVersion} ({nameof(MigrateLastMigratedVersion)})");
     }
 }
Пример #4
0
 //our first "migration": sets LastMigratedVersion if not already set
 private static void MigrateLastMigratedVersion(PersistState ps)
 {
     if (ps.LastMigratedVersion == null)
     {
         ps.LastMigratedVersion = CoreParams.GetCurrentVersion();
         Debug.Log($"[PersistState] Migrated to {ps.LastMigratedVersion} ({nameof(MigrateLastMigratedVersion)})");
     }
 }
Пример #5
0
 public static void Save()
 {
     Instance.CurrentVersion = CoreParams.GetCurrentVersion();
     CoreUtils.SaveExternalJson(Path, Instance);
 }