public Core.GameSaveInfo LoadStats() { string inputJson = System.IO.File.ReadAllText("game.json"); Core.GameSaveInfo gsi = Newtonsoft.Json.JsonConvert.DeserializeObject <Core.GameSaveInfo>(inputJson); return(gsi); }
public void SaveStats(int mapLevel, int randomSeed) { Core.GameSaveInfo gameSaver = new Core.GameSaveInfo(randomSeed, mapLevel); string gameJson = Newtonsoft.Json.JsonConvert.SerializeObject(gameSaver, Newtonsoft.Json.Formatting.Indented); using (StreamWriter sw = new StreamWriter("game.json")) { sw.Write(gameJson); } }