public async Task BatchAffinity_Unbind(string affinityKey, ComplexRequest request) { var service = new CopyService(); var bindConfig = CreateApiConfig(affinityKey, Command.Bind); var unbindConfig = CreateApiConfig(affinityKey, Command.Unbind); // First we need to Bind. // Bind works, we test elsewhere. Bind(); // Test for Unbind async await RunWithServer( service, unbindConfig, async (invoker, client) => { await client.DoComplexAsync(request); AssertNoAffinity(invoker); }, (invoker, client) => { // No op, we are testing unbind async here. // Can't unbind twice. }); // Bind again so we can test sync unbind Bind(); // Test for Unbind sync await RunWithServer( service, unbindConfig, async (invoker, client) => { // No op, we are testing unbind sync here. // Can't unbind twice. await Task.FromResult(0); }, (invoker, client) => { client.DoComplex(request); AssertNoAffinity(invoker); }); async void Bind() { await RunWithServer( service, bindConfig, async (invoker, client) => { await client.DoComplexAsync(request); }, (invoker, client) => { // No op, we are just binding to test unbind after. // We are not testing Bind here. }); } }
void DoSth() { // That's a non-sense piece of code for code metrics calculations: int x = 33; string z = ""; for (int i = 0; i < x; ++i) { z += i; } var asdf = (string)z.Clone(); asdf += "asdf"; CircleDrawer drawer; IShapeDrawer drawer0; ShapeDrawingUtility <CircleDrawer> shapeDrawingUtility; RectangleDrawer rectangleDrawer; Circle circle; CopyService copyService = new CopyService(); IReader reader; IWriter writer; new Solid.DependencyInversionPrinciple.CopyService().Copy(); IAnimal animal; }
public SavedTournament Save() { List <TournamentMatch> matches = null; List <TournamentPlayer> players; lock (_resultsLock) { // obtain a thread safe copy of current state if (_matches != null) { matches = new CopyService().CopyRoot(_matches); players = matches.SelectMany(x => new[] { x.Player1, x.Player2 }).ToList(); } else { players = new CopyService().CopyRoot(_players); } } return(new SavedTournament { RoundsToGo = _roundsLeft, CurrentRoundMatches = matches, Players = players, SavedMatch = MatchInProgress ? Ui.Match.Save() : null, HumanLibrary = _humanLibrary, Type = _type }); }
public SearchStatistics Start(ISearchNode searchNode) { _stopwatch.Start(); // Lock original changer tracker. // So we are sure that original game state stays intact. // This is usefull for debuging state copy issues. _game.ChangeTracker.Lock(); // Both original and copied tracker will be enabled, // but only the copy is unlocked and can track state. _game.ChangeTracker.Enable(); // Copy game state, var searchNodeCopy = new CopyService().CopyRoot(searchNode); // create the first worker var worker = CreateWorker(_root, searchNodeCopy.Game); // and start the search. worker.StartSearch(searchNodeCopy); RemoveWorker(worker); _game.ChangeTracker.Disable(); _game.ChangeTracker.Unlock(); _root.EvaluateSubtree(); _stopwatch.Stop(); return(GetSearchStatistics()); }
public void RespectSameReferences() { var majkl = new Person { Name = "Majkl" }; var village = new Village( new House { Age = 15, FrontDoor = new Door().Lock(), Owner = majkl }, new House { Age = 75, FrontDoor = new Door(), Owner = majkl }); var copyService = new CopyService(); var villageCopy = copyService.Copy(village); Assert.NotSame(villageCopy, village); Assert.Equal(2, villageCopy.Count()); Assert.True(villageCopy.HousesHaveSameOwner); }
private void InitializeCopyCache() { // this is done to get more accurate performance measurements var copyService = new CopyService(); copyService.CopyRoot(Game); }
public void HashOfCopyShouldNotChange1() { var gameCopy = new CopyService().CopyRoot(Game); var originalHash = Game.CalculateHash(); var copyHash = gameCopy.CalculateHash(); Assert.Equal(originalHash, copyHash); }
private void PasteMonumentAction(object sender, RoutedEventArgs e) { CopyService cs = CopyService.Instance; var monument = new Monument(findNextId(), cs.Copied.Name, cs.Copied.Description, cs.Copied.Image, cs.Copied.Type, cs.Copied.Era, cs.Copied.Icon, cs.Copied.ArcheologicallyExplored, cs.Copied.Unesco, cs.Copied.PopulatedRegion, cs.Copied.TouristicStatus, cs.Copied.Income, cs.Copied.DiscoveryDate, new List <Tag>(cs.Copied.Tags)); ((MainWindow)Application.Current.MainWindow).MainContent.addMonumentCallback(monument); if (monument != null) { monumentClicked(monument.Id); ScrollToSelected(); } }
public void CopyDictionary() { var org = new HasDictionary(); org.Dictionary.Add("dino", new Dinosaur { Age = 5 }); var copy = new CopyService().Copy(org); Assert.NotSame(org.Dictionary, copy.Dictionary); Assert.Equal(5, copy.Dictionary["dino"].Age); }
public void HashOfCopyShouldNotChange2() { var mountain = C("Mountain"); Hand(P1, mountain); var calc = new HashCalculator(); var cardCopy = new CopyService().CopyRoot(C(mountain)); var originalHash = calc.Calculate(C(mountain)); var copyHash = calc.Calculate(cardCopy); Assert.Equal(originalHash, copyHash); }
public Map() { InitializeComponent(); Root.DataContext = this; CopyService cs = CopyService.Instance; this.Copied = cs.Copied; RemovePinCallback = new onRemovePin(RemovePinFromMap); EWidth = 160; EHeight = 160; //ova dva namestiti na polovinu velicine grida koji sadrzi monument pinove. nisam uspeo da izvucem iz xamla PinContainerWidth = 80; PinContainerHeight = 80; }
private void onRightClick(object sender, MouseButtonEventArgs e) { ContextMenu cm = this.FindResource("cmMonumentTable") as ContextMenu; CopyService cs = CopyService.Instance; if (cs.Copied == null) { GetByUid(cm, "cmPaste").IsEnabled = false; } else { GetByUid(cm, "cmPaste").IsEnabled = true; } cm.IsOpen = true; }
public void DoNotCopyEventsRegistrations() { var copyService = new CopyService(); var count = 0; var has = new HasEvents(); has.Raised += delegate { count++; }; has.Raise(); var hasCopy = copyService.Copy(has); hasCopy.Raise(); Assert.Equal(1, count); }
public Byte[] RetrieveDocument(String fileName) { Byte[] result = null; try { String sourceUrl = DocumentServerUrl + "/" + fileName; DocumentCopyService.FieldInformation[] ffieldInfoArray = { new DocumentCopyService.FieldInformation() }; UInt32 retrieveResult = CopyService.GetItem(sourceUrl, out ffieldInfoArray, out result); } catch (Exception) { throw; } return(result); }
public async Task CopyFile() { // Arrange const string src = _existingFilePath; string dst = Path.Combine(_existingDirPath2, Guid.NewGuid().ToString()); Directory.CreateDirectory(dst); ICopyService copyService = new CopyService(_mockedLoger); // Act await copyService.CopyDirectory(src, dst); // Assert Validate(src, dst); }
public void HashPerformance() { var count = 10000; // create a copy to remove proxies var game = new CopyService().CopyRoot(Game); var stopWatch = new Stopwatch(); stopWatch.Start(); for (var i = 0; i < count; i++) { game.CalculateHash(); } stopWatch.Stop(); Console.WriteLine("Hashing of {0} game objects took: {1} ms.", count, stopWatch.Elapsed.TotalMilliseconds); }
public void CopyInherited() { var triceratops = new BabyTriceratops { Age = 3, HasBeenVaxined = true, NumOfHorns = 5 }; var copyService = new CopyService(); var triceratopsCopy = copyService.Copy(triceratops); Assert.NotSame(triceratops, triceratopsCopy); Assert.Equal(triceratops.Age, triceratopsCopy.Age); Assert.Equal(triceratops.NumOfHorns, triceratopsCopy.NumOfHorns); Assert.Equal(triceratops.HasBeenVaxined, triceratopsCopy.HasBeenVaxined); }
private void PasteMonumentAction(object sender, RoutedEventArgs e) { CopyService cs = CopyService.Instance; var monument = new Monument(findNextId(), cs.Copied.Name, cs.Copied.Description, cs.Copied.Image, cs.Copied.Type, cs.Copied.Era, cs.Copied.Icon, cs.Copied.ArcheologicallyExplored, cs.Copied.Unesco, cs.Copied.PopulatedRegion, cs.Copied.TouristicStatus, cs.Copied.Income, cs.Copied.DiscoveryDate, new List <Tag>(cs.Copied.Tags)); ((MainWindow)Application.Current.MainWindow).MainContent.addMonumentCallback(monument); if (monument != null) { PinClickedCallback(monument.Id); var tmp = new List <MonumentPosition>(Positions); tmp.Add(new MonumentPosition(Convert.ToInt32(CurrentMousePoint.X - PinContainerWidth), Convert.ToInt32(CurrentMousePoint.Y - PinContainerWidth), monument)); Positions = new ObservableCollection <MonumentPosition>(tmp); saveMapData(); UpdateLayout(); this.updateSelection(); } }
private void Copy(PanelViewModel from, PanelViewModel to) { string fromfull = from.TotalPath + "\\" + from.SelectedItem; if (from.IsFile) { CopyService.CopyFile(fromfull, to.TotalPath); } else if (from.IsDir) { var dialog = MessageBox.Show($"Przekopiować folder wraz z całą jego zawartością?", "Uwaga", MessageBoxButton.YesNoCancel); if (dialog != MessageBoxResult.Cancel) { CopyService.CopyDirectory(fromfull, to.TotalPath, dialog == MessageBoxResult.Yes); } } to.TotalPath = to.TotalPath; //Reload the panel }
public Task EvaluateBranch(SearchWorker worker, ISearchNode rootNode, InnerResult rootResult, int moveIndex) { var shouldCreateNewWorker = IsItFeasibleToCreateNewWorker(rootNode, moveIndex); if (shouldCreateNewWorker) { rootNode = new CopyService().CopyRoot(rootNode); worker = CreateWorker(rootResult, rootNode.Game); var task = Task.Factory.StartNew(() => { worker.EvaluateBranch(moveIndex, rootNode, rootResult); RemoveWorker(worker); }, TaskCreationOptions.PreferFairness); return task; } worker.EvaluateBranch(moveIndex, rootNode, rootResult); return null; }
public Task EvaluateBranch(SearchWorker worker, ISearchNode rootNode, InnerResult rootResult, int moveIndex) { var shouldCreateNewWorker = IsItFeasibleToCreateNewWorker(rootNode, moveIndex); if (shouldCreateNewWorker) { rootNode = new CopyService().CopyRoot(rootNode); worker = CreateWorker(rootResult, rootNode.Game); var task = Task.Factory.StartNew(() => { worker.EvaluateBranch(moveIndex, rootNode, rootResult); RemoveWorker(worker); }, TaskCreationOptions.PreferFairness); return(task); } worker.EvaluateBranch(moveIndex, rootNode, rootResult); return(null); }
public String UploadDocument(String fileName, Byte[] fileByteStream, String deleteFileUrl) { try { String resultUrl = String.Empty; try { if (deleteFileUrl != String.Empty) { DeleteDocument(deleteFileUrl); } String[] destinationUrl = { DocumentServerUrl + "/" + "[" + DateTime.UtcNow.ToString("ddMMyyyy") + "]" + fileName }; DocumentCopyService.CopyResult[] cResultArray = { new DocumentCopyService.CopyResult() }; DocumentCopyService.FieldInformation[] ffieldInfoArray = { new DocumentCopyService.FieldInformation() }; UInt32 copyResult = CopyService.CopyIntoItems(destinationUrl[0], destinationUrl, ffieldInfoArray, fileByteStream, out cResultArray); //Remove if testing model uploading locally if (cResultArray[0].ErrorCode == CopyErrorCode.Success) //Remove if testing model uploading locally { resultUrl = cResultArray[0].DestinationUrl; } } catch (Exception) { throw; } return(resultUrl); } catch (Exception ex) { ExceptionTrace.LogException(ex); string networkFaultMessage = ServiceFaultResourceManager.GetString("NetworkFault").ToString(); throw new FaultException <ServiceFault>(new ServiceFault(networkFaultMessage), new FaultReason(ex.Message)); } }
private void Start_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(CopySource.Text)) { //Messagebox isn't great, but it is quick MessageBox.Show("Please enter a copy source"); return; } if (string.IsNullOrEmpty(CopyDestination.Text)) { //Messagebox isn't great, but it is quick MessageBox.Show("Please enter a copy destination"); return; } CopyService copyService = new CopyService(); //Event handler copyService.FileCopied += copyService_FileCopied; copyService.CopyDirectory(CopySource.Text, CopyDestination.Text); }
static void Main(string[] args) { int threadsCount; if (!(args.Length == 3)) { Console.WriteLine("Wrong parameters count"); return; } if (!int.TryParse(args[2], out threadsCount)) { Console.WriteLine("Wrong threads count"); return; } try { CopyService copyService = new CopyService(args[0], args[1], threadsCount); copyService.StartCopy(); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
private void onRightClick(object sender, MouseButtonEventArgs e) { CopyService cs = CopyService.Instance; if (cs.Copied == null) { ContextMenu cm = this.FindResource("cmMap") as ContextMenu; GetByUid(cm, "cmPaste").IsEnabled = false; } else { ContextMenu cm = this.FindResource("cmMap") as ContextMenu; GetByUid(cm, "cmPaste").IsEnabled = true; } if (e.Source.GetType().Name.Equals("MapWorld")) { CurrentMousePoint = e.GetPosition((IInputElement)sender); // open context menu ContextMenu cm = this.FindResource("cmMap") as ContextMenu; cm.IsOpen = true; } }
public SearchStatistics Start(ISearchNode searchNode) { _stopwatch.Start(); // Lock original changer tracker. // So we are sure that original game state stays intact. // This is usefull for debuging state copy issues. _game.ChangeTracker.Lock(); // Both original and copied tracker will be enabled, // but only the copy is unlocked and can track state. _game.ChangeTracker.Enable(); // Copy game state, var searchNodeCopy = new CopyService().CopyRoot(searchNode); // create the first worker var worker = CreateWorker(_root, searchNodeCopy.Game); // and start the search. worker.StartSearch(searchNodeCopy); RemoveWorker(worker); _game.ChangeTracker.Disable(); _game.ChangeTracker.Unlock(); _root.EvaluateSubtree(); _stopwatch.Stop(); return GetSearchStatistics(); }
private void CopyAction(object sender, RoutedEventArgs e) { CopyService cs = CopyService.Instance; cs.Copied = this.MyMonument; }
private void copyMenuAction(object s, RoutedEventArgs ea) { CopyService cs = CopyService.Instance; cs.Copied = ((MainWindow)Application.Current.MainWindow).MainContent.findMonumentCallback(MonumentId); }
public void Copy(object original, CopyService copyService) { Seed = (int) DateTime.Now.Ticks; _random = new Random(Seed); }
public SavedTournament Save() { List<TournamentMatch> matches = null; List<TournamentPlayer> players; lock (_resultsLock) { // obtain a thread safe copy of current state if (_matches != null) { matches = new CopyService().CopyRoot(_matches); players = matches.SelectMany(x => new[] {x.Player1, x.Player2}).ToList(); } else { players = new CopyService().CopyRoot(_players); } } return new SavedTournament { RoundsToGo = _roundsLeft, CurrentRoundMatches = matches, Players = players, SavedMatch = MatchInProgress ? Ui.Match.Save() : null, HumanLibrary = _humanLibrary, Type = _type }; }