/// <summary>Displays transparent cuboid for 2 secs.</summary>
 public void SliderPreview(float v)
 {
     if (HeightIndicator != null)
     {
         Destroy(HeightIndicator);
     }
     if (PreviewToggle.isOn && !CopyPaste.IsEnabled())
     {
         float y = Consts.SliderValue2RealHeight(v);
         HeightIndicator = GameObject.CreatePrimitive(PrimitiveType.Cube);
         Destroy(HeightIndicator.GetComponent <BoxCollider>());
         HeightIndicator.GetComponent <MeshRenderer>().material = partiallytransparent;
         HeightIndicator.transform.localScale = new Vector3(3f, 0.05f, 3f);
         HeightIndicator.transform.position   = new Vector3(4 * Highlight.tile_pos.x + 2, y, 4 * Highlight.tile_pos.z + 2);
         Destroy(HeightIndicator, 2);
     }
 }