Пример #1
0
        private void CreateTree(UUID uuid, Copse copse, Vector3 position, bool randomScale)
        {
            position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
            if (position.Z < copse.m_treeline_low || position.Z > copse.m_treeline_high)
            {
                return;
            }

            Vector3 scale = copse.m_initial_scale;

            if (randomScale)
            {
                try
                {
                    float t;
                    float r = (float)Util.RandomClass.NextDouble();
                    r *= (float)Util.RandomClass.NextDouble();
                    r *= (float)Util.RandomClass.NextDouble();

                    t = copse.m_maximum_scale.X / copse.m_initial_scale.X;
                    if (t < 1.0)
                    {
                        t = 1 / t;
                    }
                    t        = t * r + 1.0f;
                    scale.X *= t;

                    t = copse.m_maximum_scale.Y / copse.m_initial_scale.Y;
                    if (t < 1.0)
                    {
                        t = 1 / t;
                    }
                    t        = t * r + 1.0f;
                    scale.Y *= t;

                    t = copse.m_maximum_scale.Z / copse.m_initial_scale.Z;
                    if (t < 1.0)
                    {
                        t = 1 / t;
                    }
                    t        = t * r + 1.0f;
                    scale.Z *= t;
                }
                catch
                {
                    scale = copse.m_initial_scale;
                }
            }

            SceneObjectGroup tree = AddTree(uuid, UUID.Zero, scale, Quaternion.Identity, position, copse.m_tree_type, false);

            tree.Name = copse.ToString();
            copse.m_trees.Add(tree.UUID);
            tree.RootPart.ScheduleFullUpdate();
        }
        private void CreateTree(UUID uuid, Copse copse, Vector3 position)
        {
            position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
            if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
            {
                SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);

                tree.Name = copse.ToString();
                copse.m_trees.Add(tree.UUID);
                tree.SendGroupFullUpdate();
            }
        }
Пример #3
0
        private void CreateTree(UUID uuid, Copse copse, Vector3 position)
        {
            position.Z = m_scene.RequestModuleInterface <ITerrainChannel>()[(int)position.X, (int)position.Y];
            if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
            {
                SceneObjectGroup tree = (SceneObjectGroup)AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);

                tree.Name = copse.ToString();
                copse.m_trees.Add(tree.UUID);
                tree.ScheduleGroupUpdate(PrimUpdateFlags.FindBest);
            }
        }
        private void HandleTreeLoad(Object[] args)
        {
            Copse copse;

            m_log.InfoFormat("[TREES]: Loading copse definition....");

            copse = new Copse(((string)args[0]), false);
            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copse.m_name)
                {
                    m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
                    return;
                }
            }

            m_copse.Add(copse);
            m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
        }
Пример #5
0
        private void HandleTreeLoad(string module, string[] cmd)
        {
            if (MainConsole.Instance.ConsoleScene != m_scene)
            {
                return;
            }
            Copse copse;

            m_log.InfoFormat("[TREES]: Loading copse definition....");

            copse = new Copse(cmd[2], false);
            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copse.m_name)
                {
                    m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
                    return;
                }
            }

            m_copse.Add(copse);
            m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
        }
Пример #6
0
        private void CreateTree(UUID uuid, Copse copse, Vector3 position)
        {

            position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
            if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
            {
                SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);

                tree.Name = copse.ToString();
                copse.m_trees.Add(tree.UUID);
                tree.SendGroupFullUpdate(PrimUpdateFlags.FindBest);
            }
        }
Пример #7
0
        private void HandleTreeLoad(Object[] args)
        {
            Copse copse;

            m_log.InfoFormat("[TREES]: Loading copse definition....");

            copse = new Copse(((string)args[0]), false);
            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copse.m_name)
                {
                    m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
                    return;
                }
            }

            m_copse.Add(copse);
            m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
        }
        /// <summary>
        /// Creats (plants) a tree
        /// </summary>
        /// <param name="uuid">UUID.</param>
        /// <param name="copse">Copse.</param>
        /// <param name="position">Position.</param>
        void CreateTree( UUID uuid, Copse copse, Vector3 position )
        {
            position.Z = m_scene.RequestModuleInterface<ITerrainChannel>()[(int)position.X, (int)position.Y];
            if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
            {
                var tree = (SceneObjectGroup) AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);

                tree.Name = copse.ToString();
                copse.m_trees.Add(tree.UUID);
                tree.ScheduleGroupUpdate(PrimUpdateFlags.FindBest);
            }
        }
Пример #9
0
        private void HandleTreeLoad(string module, string[] cmd)
        {
            if (MainConsole.Instance.ConsoleScene != m_scene)
                return;
            Copse copse;

            m_log.InfoFormat("[TREES]: Loading copse definition....");

            copse = new Copse(cmd[2], false);
            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copse.m_name)
                {
                    m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
                    return;
                }
            }

            m_copse.Add(copse);
            m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
        }