public IEnumerator loadTransect(string transect) { string url = "http://localhost/ReefTransects/" + transect; WWW wwwImage = new WWW(url + ".jpg"); WWW wwwCoords = new WWW(url + ".txt"); yield return(wwwImage); yield return(wwwCoords); Texture2D texture = new Texture2D(10, 10); wwwImage.LoadImageIntoTexture(texture); TransectSelection.transectTextures.Add(transect, texture); string[] coords = wwwCoords.text.ToString().Split(','); float xPos = CoordConversion.calcX(float.Parse(coords[1])); float zPos = CoordConversion.calcZ(float.Parse(coords[0])); GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.name = transect; Vector3 worldPos = new Vector3(xPos, 0, zPos); sphere.transform.position = new Vector3(xPos, RandomTerrainGenerator.terrain.SampleHeight(worldPos) - 6f, zPos); sphere.GetComponent <Renderer>().material.mainTexture = texture; sphere.AddComponent <Rigidbody>().isKinematic = true; sphere.GetComponent <Rigidbody>().useGravity = false; sphere.tag = "transect"; }
public float ConvertZ(float z) { float zvalue = z; zValueConverted = CoordConversion.calcLat(z); return(zValueConverted); }
public float ConvertX(float x) { float xvalue = x; xValueConverted = CoordConversion.calcLon(x); return(xValueConverted); }
// Updates the player on the google map public void updatePlayer(float x, float z) { float lon = CoordConversion.calcLon(x); float lat = CoordConversion.calcLat(z); markers[0].locations[0].longitude = lon; markers[0].locations[0].latitude = lat; centerLocation.latitude = lat; centerLocation.longitude = lon; }
public void loadDummyMesh(string reefSection) { string path = @"C:\dummyserver\" + reefSection; string[] coords = System.IO.File.ReadAllText(path + ".txt").Split(','); print(coords[0] + " " + coords[1]); float xPos = CoordConversion.calcX(float.Parse(coords[1])); float zPos = CoordConversion.calcZ(float.Parse(coords[0])); GetComponent <PLYImporter>().ReadBinaryFile(path + ".ply", xPos, 0f, zPos); }
void Start() { CoordConversion.resetOrigin(152.7106403f, -24.1131252f); // these values will come from the lobby mesh selection canShowMap = true; mapType = MapType.Satellite; gameObject.GetComponent <Renderer> ().enabled = false; initMarkers(); addMarker(CoordConversion.oLat, CoordConversion.oLon, 0); // Automatically add player marker updatePlayer(GameObject.Find("GetPlayerPos").transform.position.x, GameObject.Find("GetPlayerPos").transform.position.z); if (loadOnStart) { StartCoroutine(_Refresh()); } StartCoroutine(refreshMapOnTimer()); isChecked = false; }
// Adds a marker to the google map public void addMarker(float y, float x, int markerType) { switch (markerType) { case 0: markers[0].color = GoogleMapColor.red; markers[0].label = "Player"; break; case 1: markers[1].color = GoogleMapColor.blue; markers[1].label = "Water"; markerCount[1]++; break; case 2: markers[markerType].color = GoogleMapColor.green; markers[markerType].label = "Algae"; markerCount[2]++; break; case 3: markers[markerType].color = GoogleMapColor.yellow; markers[markerType].label = "Sand"; markerCount[3]++; break; case 4: markers[markerType].color = GoogleMapColor.orange; markers[markerType].label = "Coral"; markerCount[4]++; break; case 5: markers[markerType].color = GoogleMapColor.brown; markers[markerType].label = "Rock"; markerCount[5]++; break; } markers[markerType].locations[markerCount[markerType]].longitude = CoordConversion.calcLon(x); markers[markerType].locations[markerCount[markerType]].latitude = CoordConversion.calcLat(y); markers[markerType].size = GoogleMapMarker.GoogleMapMarkerSize.Mid; }
// Loads the mesh "reefSection".ply at the coordinate position desiganted in the txt file "reefSection".txt // which are saved on the localhost at "http://localhost/ReefMeshes/" public IEnumerator loadMesh(string reefSection) { string url = "http://localhost/ReefMeshes/" + reefSection; string path = @"C:\ReefData\" + reefSection; WWW wwwScript = new WWW(url + ".ply"); WWW wwwMeta = new WWW(url + ".txt"); // real server stuff yield return(wwwScript); yield return(wwwMeta); File.WriteAllBytes(path + ".ply", wwwScript.bytes); string[] coords = wwwMeta.text.ToString().Split(','); float xPos = CoordConversion.calcX(float.Parse(coords[1])); float zPos = CoordConversion.calcZ(float.Parse(coords[0])); CoordConversion.resetOrigin(xPos, zPos); // resets origin and puts mesh in origin position- easily changed GetComponent <PLYImporter>().ReadBinaryFile(path + ".ply", 0, 0f, 0); }
public static string CoordConversionToStr(CoordConversion conv) { string ret = VisionLabPINVOKE.CoordConversionToStr((int)conv); if (VisionLabPINVOKE.SWIGPendingException.Pending) throw VisionLabPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public static XYCoord Coord2DToXYCoord(Coord2D c, CoordConversion conv) { XYCoord ret = new XYCoord(VisionLabPINVOKE.Coord2DToXYCoord__SWIG_0(Coord2D.getCPtr(c), (int)conv), true); if (VisionLabPINVOKE.SWIGPendingException.Pending) throw VisionLabPINVOKE.SWIGPendingException.Retrieve(); return ret; }