Пример #1
0
        private static void HandleReplaceCube(GameSession session, PacketReader packet)
        {
            CoordB coord = packet.Read <CoordB>();

            packet.Skip(1);
            int    replacementItemId  = packet.ReadInt();
            long   replacementItemUid = packet.ReadLong();
            byte   unk       = packet.ReadByte();
            long   unk2      = packet.ReadLong(); // maybe part of rotation?
            float  zRotation = packet.ReadFloat();
            CoordF rotation  = new CoordF();

            rotation.Z = zRotation;

            int plotNumber = MapMetadataStorage.GetPlotNumber(session.Player.MapId, coord);

            if (plotNumber < 0)
            {
                return;
            }
            //TODO: Add and remove appropriate items to warehouse inventory and furnishing inventory

            //TODO: If itemUid is not found, send player to purchase the item
            Item item = new Item(replacementItemId);

            Cube cube = new Cube(item, plotNumber);

            IFieldObject <Cube> fieldCube = session.FieldManager.RequestFieldObject(cube);

            fieldCube.Coord    = coord.ToFloat();
            fieldCube.Rotation = rotation;

            session.FieldManager.BroadcastPacket(ResponseCubePacket.ReplaceCube(session.FieldPlayer, fieldCube));
            session.FieldManager.AddCube(fieldCube, session.FieldPlayer);
        }
Пример #2
0
        private static void HandleAddFurnishing(GameSession session, PacketReader packet)
        {
            CoordB coord    = packet.Read <CoordB>();
            byte   padding  = packet.ReadByte();
            int    itemId   = packet.ReadInt();
            long   itemUid  = packet.ReadLong();
            byte   padding2 = packet.ReadByte();
            CoordF rotation = packet.Read <CoordF>();

            int plotNumber = MapMetadataStorage.GetPlotNumber(session.Player.MapId, coord);

            if (plotNumber < 0)
            {
                return;
            }

            // TODO: Check if player has rights to this plot

            FurnishingShopMetadata shopMetadata = FurnishingShopMetadataStorage.GetMetadata(itemId);

            if (shopMetadata == null || !shopMetadata.Buyable)
            {
                return;
            }

            if (itemUid == 0) // player needs to purchase
            {
                if (!PurchaseFurnishingItem(session, shopMetadata))
                {
                    return;
                }


                Item item = new Item(itemId);

                //TODO: Add and remove appropriate item to warehouse inventory and furnishing inventory

                Cube cube = new Cube(item, plotNumber);

                IFieldObject <Cube> fieldCube = session.FieldManager.RequestFieldObject(cube);
                fieldCube.Coord    = coord.ToFloat();
                fieldCube.Rotation = rotation;
                session.FieldManager.AddCube(fieldCube, session.FieldPlayer);
            }
        }
Пример #3
0
    private static void HandleSendPortalSettings(GameSession session, PacketReader packet)
    {
        CoordB coordB = packet.Read <CoordB>();

        // 50400158 = Portal Cube
        IFieldObject <Cube> cube = session.FieldManager.State.Cubes.Values
                                   .FirstOrDefault(x => x.Coord == coordB.ToFloat() && x.Value.Item.Id == 50400158);

        if (cube is null)
        {
            return;
        }

        List <Cube> otherPortals = session.FieldManager.State.Cubes.Values
                                   .Where(x => x.Value.Item.Id == 50400158 && x.Value.Uid != cube.Value.Uid)
                                   .Select(x => x.Value).ToList();

        session.Send(HomeActionPacket.SendCubePortalSettings(cube.Value, otherPortals));
    }
Пример #4
0
    private static void HandleChangePortalSettings(GameSession session, PacketReader packet)
    {
        packet.ReadByte();
        CoordB coordB = packet.Read <CoordB>();

        packet.ReadByte();

        IFieldObject <Cube> fieldCube = session.FieldManager.State.Cubes.Values.FirstOrDefault(x => x.Coord == coordB.ToFloat());

        if (fieldCube is null)
        {
            return;
        }
        Cube cube = fieldCube.Value;

        cube.PortalSettings.PortalName        = packet.ReadUnicodeString();
        cube.PortalSettings.Method            = (UGCPortalMethod)packet.ReadByte();
        cube.PortalSettings.Destination       = (UGCPortalDestination)packet.ReadByte();
        cube.PortalSettings.DestinationTarget = packet.ReadUnicodeString();

        DatabaseManager.Cubes.Update(cube);

        UpdateAllPortals(session);
    }