public void TargetOff() { CoopTarget1.SetActive(false); CoopTarget2.SetActive(false); CoopTarget3.SetActive(false); CoopTarget4.SetActive(false); }
public void SetGreen() { //Debug.Log("SetGreen"); if (first) { TargetOff(); player1Color = 2; CoopTarget4.SetActive(true); } else { if (player1Color != 2) { TargetOff(); player2Color = 2; CoopTarget4.SetActive(true); } } }