void Start() { rb = GetComponent <Rigidbody2D>(); animate = GetComponent <Animator>(); ground_check = GetComponentInChildren <ground_checker>(); Stringer_button = GameObject.Find("Stringer_cooldown"); sound_manager = GameObject.Find("Sound_and_button_manager").GetComponent <soundmanager>(); cooldown_skill = GameObject.Find("Skill_cooldown_manager").GetComponent <Cooldown_and_Skill_Checker>(); }
void Start() { cooldown_skill = GameObject.Find("Skill_cooldown_manager").GetComponent <Cooldown_and_Skill_Checker>(); }
void Start() { cooldown_skill = GameObject.Find("Skill_cooldown_manager").GetComponent <Cooldown_and_Skill_Checker>(); total_cooldown_time = PlayerPrefs.GetFloat("Eye_plus"); }