//public Flags ActorFlags { get; set; } public ActorData(string key) : base(key) { buffContainer = new BuffContainer(); isAlive = true; equipment = new Equipment(); Relationships = new Relationship(); inventory = new Inventory(); toolbaar = new ToolBarData(); actorPropertyTags = new List <string>(); // Relationships = new Relationship(); blockAttack = false; blockMove = false; JobDataState = new JobDataState(); cooldownMap = new CooldownMap(); primaryJob = ""; secondaryJob = ""; description = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus vitae nunc eget leo maximus scelerisque commodo ut ex. Nulla iaculis dui erat, a pharetra ipsum pharetra a. Vestibulum sed commodo nisl, non feugiat nunc."; deathThreshold = 0; currentStatCollection = new StatsContainer(); maxStatCollection = new StatsContainer(); }
public CooldownMap Copy() { CooldownMap tempMap = new CooldownMap(); return(tempMap); }