// Use this for initialization void Start() { _manager = gameObject.AddComponent <CooldownManager>(); PRESET_KEYS = PRESET_ITEMS.Keys.ToArray(); _nextRandomizedKey = GetRandomKey(); }
protected BasicCombatClass(AmeisenBotStateMachine stateMachine) { WowInterface = WowInterface.I; StateMachine = stateMachine; Configureables = new Dictionary <string, dynamic>() { { "HealingItemHealthThreshold", 30.0 }, { "HealingItemManaThreshold", 30.0 } }; CooldownManager = new CooldownManager(WowInterface.CharacterManager.SpellBook.Spells); RessurrectionTargets = new Dictionary <string, DateTime>(); TargetManagerDps = new TargetManager(new DpsTargetSelectionLogic(), TimeSpan.FromMilliseconds(250)); TargetManagerTank = new TargetManager(new TankTargetSelectionLogic(), TimeSpan.FromMilliseconds(250)); TargetManagerHeal = new TargetManager(new HealTargetSelectionLogic(), TimeSpan.FromMilliseconds(250)); MyAuraManager = new AuraManager(() => WowInterface.ObjectManager.Player?.Auras); TargetAuraManager = new AuraManager(() => WowInterface.ObjectManager.Target?.Auras); GroupAuraManager = new GroupAuraManager(WowInterface); TargetInterruptManager = new InterruptManager(new List <WowUnit>() { WowInterface.ObjectManager.Target }, null); EventCheckFacing = new TimegatedEvent(TimeSpan.FromMilliseconds(500)); EventAutoAttack = new TimegatedEvent(TimeSpan.FromMilliseconds(500)); }
internal static bool IsSpellReady(string name) { name = name.Replace("()", ""); if (!CooldownManager.Contains("GCD") && !CooldownManager.Contains(name)) { string LuaStatement = "eins, zwei, drei = isSpellReady('" + name + "')"; string[] result = Calls.GetText(LuaStatement, new string[] { "eins", "zwei", "drei" }, 20); if (result[0].Trim() == "0") { return(true); } else { if (result[0] != "" && result[1] != "") { double timeStamp = Convert.ToDouble(result[0].Replace(".", "")); double secCd = TimeSpan.FromSeconds(Convert.ToDouble(result[1].Replace(".", ","))).TotalMilliseconds; if (result[2] == "1") { if (secCd == 1500) { CooldownManager.Add("GCD", timeStamp + secCd); } CooldownManager.Add(name, timeStamp + secCd); } } } } return(false); }
protected BasicCombatClass(WowInterface wowInterface, AmeisenBotFsm stateMachine) { WowInterface = wowInterface; StateMachine = stateMachine; C = new Dictionary <string, dynamic>() { { "HealingItemHealthThreshold", 30.0 }, { "HealingItemManaThreshold", 30.0 } }; CooldownManager = new CooldownManager(WowInterface.CharacterManager.SpellBook.Spells); RessurrectionTargets = new Dictionary <string, DateTime>(); TargetManagerDps = new TargetManager(new DpsTargetSelectionLogic(wowInterface), TimeSpan.FromMilliseconds(250)); TargetManagerTank = new TargetManager(new TankTargetSelectionLogic(wowInterface), TimeSpan.FromMilliseconds(250)); TargetManagerHeal = new TargetManager(new HealTargetSelectionLogic(wowInterface), TimeSpan.FromMilliseconds(250)); MyAuraManager = new AuraManager(wowInterface); TargetAuraManager = new AuraManager(wowInterface); GroupAuraManager = new GroupAuraManager(wowInterface); TargetInterruptManager = new InterruptManager(); EventCheckFacing = new(TimeSpan.FromMilliseconds(500)); EventAutoAttack = new(TimeSpan.FromMilliseconds(500)); }
private bool HandleDeadPartymembers() { if (!Spells.ContainsKey(resurrectionSpell)) { Spells.Add(resurrectionSpell, CharacterManager.SpellBook.GetSpellByName(resurrectionSpell)); } if (Spells[resurrectionSpell] != null && !CooldownManager.IsSpellOnCooldown(resurrectionSpell) && Spells[resurrectionSpell].Costs < ObjectManager.Player.Mana) { IEnumerable <WowPlayer> players = ObjectManager.WowObjects.OfType <WowPlayer>(); List <WowPlayer> groupPlayers = players.Where(e => e.IsDead && e.Health == 0 && ObjectManager.PartymemberGuids.Contains(e.Guid)).ToList(); if (groupPlayers.Count > 0) { HookManager.TargetGuid(groupPlayers.First().Guid); HookManager.CastSpell(resurrectionSpell); CooldownManager.SetSpellCooldown(resurrectionSpell, (int)HookManager.GetSpellCooldown(resurrectionSpell)); return(true); } } return(false); }
void OnMapGenerate() { CreatePlayer(); //CreateUnit(0); CooldownManager.AddInfinityCooldown(OnTick); }
public override void HandleCommand(NotifyTextMessageEvent evt, string command, List <string> parameters, Action <string> messageCallback) { CooldownManager.ThrowIfCooldown(evt.InvokerUniqueId, "command:daily"); int currentBalance = EconomyManager.GetBalanceForUser(evt.InvokerUniqueId); if (currentBalance + Settings.DailyReward > Settings.EcoSoftBalanceLimit) { messageCallback.Invoke(ColorCoder.ErrorBright($"You would have more than {ColorCoder.Currency(Settings.EcoSoftBalanceLimit, Settings.EcoPointUnitName)}, {ColorCoder.Username(evt.InvokerName)}. Your balance: {ColorCoder.Currency(currentBalance, Settings.EcoPointUnitName)} | Daily reward: {ColorCoder.Currency(Settings.DailyReward, Settings.EcoPointUnitName)}")); return; } DateTime cooldownDue = DateTime.Today.AddDays(1).AddHours(7); DateTime todayCheck = DateTime.Today.AddHours(7); if (todayCheck > DateTime.Now) { cooldownDue = todayCheck; } CooldownManager.SetCooldown(evt.InvokerUniqueId, "command:daily", cooldownDue); EconomyManager.ChangeBalanceForUser(evt.InvokerUniqueId, Settings.DailyReward); messageCallback.Invoke(ColorCoder.SuccessDim($"{ColorCoder.Currency(Settings.DailyReward, Settings.EcoPointUnitName)} have been added to your balance as daily reward, {ColorCoder.Username(evt.InvokerName)}")); }
void UpdateDirect() { direcr = Mathf.Sign(TargetManager.PlayerController.transform.position.x - pysicItem.Position.x); cooldownItem = CooldownManager.AddCooldown(1, null, UpdateDirect); }
private void Start() { healthSystem = GetComponent <IHealth>(); cooldownManager = CooldownManager.instance; ChangeState(idle); }
private void Start() { cooldownManager = CooldownManager.instance; healthSystem = GetComponent <IHealth>(); if (!chamberSuit) { ChangeSuit(); } ChangeState(idle); }
/// <summary> /// new Cooldown 를 호출해서 의미 없음 /// 적과 공유함 /// </summary> /// <param name="__instance"></param> /// <param name="__result"></param> /// <returns></returns> //[HarmonyPatch(typeof(CooldownManager), "Add")] //[HarmonyPrefix] // public void Add(string givenID, float givenTime, StatData givenData = null, Player.SkillState givenSS = null) static bool Add( CooldownManager __instance ) { UnityEngine.Debug.Log("CooldownManager Add : "); return(true); return(false); }
protected override void Load() { Inst = this; Conf = Configuration.Instance; MsgColor = UnturnedChat.GetColorFromName(Configuration.Instance.MessageColor, Color.green); Database = new CooldownManager(); Logger.LogWarning("[RFSpawnCommand] Plugin loaded successfully!"); Logger.LogWarning("[RFSpawnCommand] RFSpawnCommand v1.0.2"); Logger.LogWarning("[RFSpawnCommand] Made with 'rice' by RiceField Plugins!"); }
// Use this for initialization private void Awake() { Subject.AddObserver(this); hasFairy = false; cameraControl = GameObject.Find("CameraRig").GetComponent <CameraControl>(); cdmanager = GetComponent <CooldownManager>(); uiManager = GetComponent <UIManager>(); currentClassIndex = 0; InitPlayerObject(); SetAxis(); }
private void Awake() { if (instance == null) { instance = this; } if (instance != this) { Destroy(this); } }
public void ReSpawnFromDead() { gameObject.SetActive(false); CooldownManager.AddCooldown(3, null, () => { pysicItem.AddVelocity(-pysicItem.velocity); transform.position = new Vector3(spawnPos.x * TileDataProvider.TileSize, spawnPos.y * TileDataProvider.TileSize + 3, transform.position.z); pysicItem.SetPosition(transform.position); SetHP(100); gameObject.SetActive(true); }); }
private void Init() { PluginInstance = this; PluginConfig = Config.ReadObject <CarCodeLocksConfig>(); UIManager = new CodeLockUIManager(PluginConfig.UISettings); permission.RegisterPermission(PermissionUse, this); permission.RegisterPermission(PermissionUI, this); permission.RegisterPermission(PermissionFreeLock, this); CraftCooldowns = new CooldownManager(PluginConfig.CooldownSeconds); }
// Start is called before the first frame update void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } DontDestroyOnLoad(this); }
// public float GetRemainingTime(string cooldownID) static bool GetRemainingTime( CooldownManager __instance , float __result , string cooldownID ) { UnityEngine.Debug.Log("CooldownManager GetRemainingTime : " + cooldownID); __result = 0f; return(false); return(true); }
public void FixShipPlayerLookAt() { IMyPlayer player = Context.Player; long playerId; if (player == null) { Context.Respond("Console has no Grids so cannot use this command. Use !fixshipmod <Gridname> instead!"); return; } else { playerId = player.IdentityId; } IMyCharacter character = player.Character; if (character == null) { Context.Respond("You have no Character currently. Make sure to spawn and be out of cockpit!"); return; } CooldownManager cooldownManager = Plugin.CommandCooldownManager; var steamId = new SteamIdCooldownKey(PlayerUtils.GetSteamId(Context.Player)); if (!cooldownManager.CheckCooldown(steamId, null, out long remainingSeconds)) { Log.Info("Cooldown for Player " + player.DisplayName + " still running! " + remainingSeconds + " seconds remaining!"); Context.Respond("Command is still on cooldown for " + remainingSeconds + " seconds."); return; } if (!CheckConformation(steamId, playerId, "nogrid", character)) { return; } try { var result = Plugin.FixShip(character, playerId); WriteResponse(result); if (result == CheckResult.SHIP_FIXED) { Log.Info("Cooldown for Player " + player.DisplayName + " started!"); cooldownManager.StartCooldown(steamId, null, Plugin.Cooldown); } } catch (Exception e) { Log.Error(e, "Error on fixing ship"); } }
public override void SyncData(IDataStore dataStore) { dataStore.SyncData("_cooldownManager", ref _cooldownManager); if (dataStore.IsLoading) { if (_cooldownManager == null) { _cooldownManager = new CooldownManager(); } _cooldownManager.Sync(); } }
public override void Update() { base.Update(); if (CooldownManager.GetCooldown(CommonComponents.EntityController) == 0.0f && CommonComponents.EntityController.Target && m_NextState) { if (CommonComponents.TranslationalController != null) { CommonComponents.TranslationalController.StopMove(); } EntityStateMachine.SetNextState(m_NextState); } }
public static void ApplyPeace(Kingdom kingdomMakingPeace, Kingdom otherKingdom, bool forcePlayerCharacterCosts = false) { HybridCost diplomacyCost = DiplomacyCostCalculator.DetermineCostForMakingPeace(kingdomMakingPeace, otherKingdom, forcePlayerCharacterCosts); if (!otherKingdom.Leader.IsHumanPlayerCharacter) { AcceptPeace(kingdomMakingPeace, otherKingdom, diplomacyCost); } else if (!CooldownManager.HasPeaceProposalCooldownWithPlayerKingdom(kingdomMakingPeace)) { CreatePeaceInquiry(kingdomMakingPeace, otherKingdom, diplomacyCost); } }
public void Init(float dutarion, float maxColorSize, float gravityY, Vector2 startVelocity) { this.maxColorSize = maxColorSize; var physicItem = MonoBehaviourPhysicItem.GetPhysicItem(); physicItem.SetGravity(new Vector2(0, gravityY)); physicItem.SetPosition(transform.position); physicItem.AddVelocity(-physicItem.velocity); physicItem.AddVelocity(startVelocity); physicItem.IsCollisionTerrain = false; physicItem.IsReactExplosion = false; cooldown = CooldownManager.AddCooldown(dutarion, CooldownUpdate, UnSpawn, 0, Time.fixedDeltaTime); }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); StompIcon.gameObject.SetActive(StompSkillActive); FireIcon.gameObject.SetActive(FireSkillActive); SceneManager.sceneLoaded += OnSceneLoadedListener; } }
public bool ApplyCondition(Kingdom kingdom, Kingdom otherKingdom, out TextObject textObject, bool forcePlayerCharacterCosts = false) { textObject = null; bool hasEnoughTimeElapsed = CooldownManager.HasExceededMinimumWarDuration(kingdom, otherKingdom, out float elapsedDaysUntilNow); if (!hasEnoughTimeElapsed) { textObject = new TextObject(TOO_SOON); textObject.SetTextVariable("ELAPSED_DAYS", (float)Math.Floor(elapsedDaysUntilNow)); textObject.SetTextVariable("REQUIRED_DAYS", Settings.Instance.MinimumWarDurationInDays); } return(hasEnoughTimeElapsed); }
public bool ApplyCondition(Kingdom kingdom, Kingdom otherKingdom, out TextObject?textObject, bool forcePlayerCharacterCosts = false, bool bypassCosts = false) { textObject = null; var hasEnoughTimeElapsed = !CooldownManager.HasBreakAllianceCooldown(kingdom, otherKingdom, out var elapsedDaysUntilNow); if (!hasEnoughTimeElapsed) { textObject = new TextObject(TOO_SOON); textObject.SetTextVariable("ELAPSED_DAYS", (float)Math.Floor(elapsedDaysUntilNow)); textObject.SetTextVariable("REQUIRED_DAYS", Settings.Instance !.MinimumAllianceDuration); } return(hasEnoughTimeElapsed); }
public override void HandleCommand(NotifyTextMessageEvent evt, string command, List <string> parameters, Action <string> messageCallback) { string targetUid = evt.InvokerUniqueId; string targetName = evt.InvokerName; if (TargetNamePart != null) { Client target = Parent.Client.GetClientByNamePart(TargetNamePart); targetUid = target.UniqueId; targetName = target.Nickname; } CooldownManager.ResetCooldowns(targetUid); messageCallback.Invoke(ColorCoder.Success($"Reset all cooldowns for {ColorCoder.Username(targetName)}")); }
public bool ApplyCondition(Kingdom kingdom, Kingdom otherKingdom, out TextObject textObject, bool forcePlayerCharacterCosts = false) { textObject = null; bool hasDeclareWarCooldown = CooldownManager.HasDeclareWarCooldown(kingdom, otherKingdom, out float elapsedTime); if (hasDeclareWarCooldown) { int declareWarCooldownDuration = Settings.Instance.DeclareWarCooldownInDays; textObject = new TextObject(DECLARE_WAR_COOLDOWN); textObject.SetTextVariable("ELAPSED_DAYS", (float)Math.Floor(elapsedTime)); textObject.SetTextVariable("REQUIRED_DAYS", declareWarCooldownDuration); } return(!hasDeclareWarCooldown); }
// Start is called before the first frame update void Start() { if (!isLocalPlayer) { return; } print("Seeker spawned"); abilityOne = GameObject.Find("AbilityOne").GetComponent <CooldownManager>(); abilityTwo = GameObject.Find("AbilityTwo").GetComponent <CooldownManager>(); abilityOneCharge = abilityOneCooldown; abilityTwoCharge = abilityTwoCooldown; baseSpeed = GetComponent <CharacterBase>().speedMultiplier; icon = GameObject.Find("footicon 2"); icon2 = GameObject.Find("Fire"); }
public void Init(Color color, string text) { label.color = color; label.effectColor = Color.black; label.text = text; tweenAlpha.duration = 1; tweenScale.duration = 1; tweenScale.ResetToBeginning(); tweenAlpha.ResetToBeginning(); tweenScale.Play(); tweenAlpha.Play(); cooldown = CooldownManager.AddCooldown(tweenAlpha.duration, null, UnSpawn, 0, Time.fixedDeltaTime); }