// Start is called before the first frame update void Start() { pressedButtonBehaviour = animator.GetBehaviour <PressedButtonBehaviour>(); pressedButtonBehaviour.buttonScript = this; cooldownButtonBehaviour = animator.GetBehaviour <CooldownButtonBehaviour>(); cooldownButtonBehaviour.buttonScript = this; }
// Use this for initialization void Start() { pressButtonBehaviour = animt.GetBehaviour <PressedButtonBehaviour>(); pressButtonBehaviour.skillButtonScript = this; cooldownButtonBehaviour = animt.GetBehaviour <CooldownButtonBehaviour>(); cooldownButtonBehaviour.skillButtonScript = this; }