Пример #1
0
    IEnumerator Liquefying()
    {
        if (isLiquid || m_animator.GetCurrentAnimationClipState(0)[0].clip.name.Contains("liquid"))
        {
            yield break;
        }

        isLiquid = true;
        m_animator.SetBool("Liquefy", isLiquid);

        yield return(new WaitForFixedUpdate());

        float counter = 0f;

        while (isLiquid)
        {
            counter += Time.deltaTime;
            if (!coolDown.Expend(amountExpendLiquid) ||                           //caso acabe o cooldown.
                (Input.GetKeyDown(Button.Up) || Input.GetKeyDown(Button.Jump)) || //Caso o jogador pressione para cima ou pulo.
                (Input.GetKeyUp(Button.Down) && counter < 0.8f)
                )
            {
                if (!ObstacleAbove)
                {
                    isLiquid = false;
                    m_animator.SetBool("Liquefy", isLiquid);
                }
            }

            yield return(null);
        }
    }
Пример #2
0
    void Update()
    {
//		bool cache_inGround = GroundBelow ();
//		if(inGround != cache_inGround)
//		{
//			if(cache_inGround)
//			{
//				isJumping = false;
//				Debug.Log("Triggou o InGround");
//				m_animator.SetTrigger("InGround");
//				Cooldown.canRecupair = true;
//			}
//			else if (!inWater)
//				Cooldown.canRecupair = false;
//		}
//		inGround = cache_inGround;
        if (inGround != GroundBelow())
        {
            inGround = GroundBelow();
            if (!inWater)
            {
                Cooldown.canRecupair = inGround;
            }
            if (inGround)
            {
                isJumping = false;
                m_animator.SetTrigger("InGround");
            }
            else
            {
                m_animator.ResetTrigger("InGround");
            }
        }

        if (!canMove)
        {
            m_animator.SetBool("Move", false);
            m_animator.SetBool("Float", false);
            m_animator.SetBool("Glide", false);
            return;
        }

        if (!inWater)
        {
            if (inFall &&
                !inGround &&
                Input.GetKey(Button.Glide) &&
                coolDown.Expend(amountEnergyGlide))
            {
                m_rigidbody.gravityScale = gravityInGlide;
                m_animator.SetBool("Glide", true);
            }
            else if (m_rigidbody.gravityScale != normalGravity)
            {
                m_rigidbody.gravityScale = normalGravity;
                m_animator.SetBool("Glide", false);
            }
            else
            {
//				if(Input.GetKeyDown(Button.Float) && !inGround){
//					isFloating = true;
//					m_animator.SetBool("Float", isFloating);
//				}
//				else if (inGround || (isFloating && !Input.GetKey(Button.Float))){
//					isFloating = false;
//					m_animator.SetBool("Float", isFloating);
//				}

                if (Input.GetKey(Button.Float) && !inGround && !upJumpButton)
                {
                    timePressedJump += Time.deltaTime;
                    if (timePressedJump > timeToFloat)
                    {
                        isFloating = true;
                        m_animator.SetBool("Float", isFloating);
                    }
                }
                else if (inGround || (isFloating && !Input.GetKey(Button.Float)))
                {
                    timePressedJump = 0f;
                    isFloating      = false;
                    m_animator.SetBool("Float", isFloating);
                }

                if (Input.GetKeyDown(Button.Jump) && inGround && !isJumping && !m_animator.GetBool("Liquefy"))
                {
                    isJumping    = true;
                    upJumpButton = false;
                    StartCoroutine(Jump());
                    m_animator.SetTrigger("Jump");
                }

                if (Input.GetKeyUp(Button.Jump))
                {
                    upJumpButton = true;
                }

                if (!inFall && m_rigidbody.velocity.y < -1f && !inGround)
                {
                    inFall = true;
                    m_animator.SetBool("Fall", inFall);
                }
                else if (inFall)
                {
                    inFall = false;
                    m_animator.SetBool("Fall", inFall);
                }
            }
        }
    }