public static void CookingPot_OnBlockPlaced_Postfix(CookingPot __instance) { foreach (var autoRecipe in AutoRecipeBehaviour.Instances) { autoRecipe.OnCookingPotPlaced(__instance); } }
private void OnTriggerExit2D(Collider2D collider) { if (collider.tag == "pot" && pot && collider.gameObject == pot.gameObject) { pot.boiling = false; pot = null; } }
protected virtual void Start() { _CombatData = Resources.Load <SO_CombatData>("CombatData"); // Spawning cooking pot for the player CookingPot cookingPotPrefab = Resources.Load <CookingPot>("CookingPot"); CookingPot = Instantiate(cookingPotPrefab, Vector3.zero, Quaternion.identity); CookingPot.Initialize(_PhotonView); }
private IEnumerator CollectCookingPot() { while (_FirstCookingPot == null) { if (_MatchState.PlayerCookingPots.Count > 0) { _FirstCookingPot = _MatchState.PlayerCookingPots.ElementAt(0).Value; } yield return(null); } }
public static void CookingPot_OnDestroy_Postfix(CookingPot __instance) { if (!Traverse.Create(__instance).Field <bool>("hasBeenPlaced").Value) { return; } foreach (var autoRecipe in AutoRecipeBehaviour.Instances) { autoRecipe.OnCookingPotRemoved(__instance); } }
public void OnCookingPotRemoved(CookingPot oldCookingPot) { if (IsKill) { return; } if (cookingPot == null || oldCookingPot.ObjectIndex != cookingPot.ObjectIndex) { return; } SetCookingPot(null); }
public void OnCookingPotPlaced(CookingPot newCookingPot) { if (IsKill) { return; } var sqrMag = cookingPot == null ? float.MaxValue : (cookingPot.transform.position - transform.position).sqrMagnitude; var newSqrMag = (newCookingPot.transform.position - transform.position).sqrMagnitude; if (newSqrMag <= Player.UseDistance * Player.UseDistance && newSqrMag < sqrMag) { SetCookingPot(newCookingPot); } }
private void OnTriggerEnter2D(Collider2D collider) { if (GetComponent <BoolStateTileScript>().BoolValue) { Debug.Log(collider.isTrigger); if (collider.gameObject.tag == "Player" && !collider.isTrigger) { Debug.Log("killing the player"); collider.gameObject.GetComponent <PlayerHealthManager>().KillPlayer(); } } if (collider.tag == "pot") { pot = collider.GetComponent <CookingPot>(); } }
public void Cook(IngredientMinion ingredient, CookingPot cookingPot) { // Cooking the ingredient bool ingredientCooked = _TargetCookingStation.Use(ingredient); // Setting target cooking station to null _TargetCookingStation = null; // Updating ui and inventory only on the local machine if (IsLocal && ingredientCooked) { RemoveIngredientFromInventory(ingredient); // Telling the UI that something has happened to some ingredient, so that they update themselves _IngredientModifiedEvent.Invoke(null); } }
private CookingPot FindClosestCookingPot() { float sqrMag = float.MaxValue; CookingPot cookingPot = null; foreach (var block in BlockCreator.GetPlacedBlocks()) { var candidate = block.GetComponent <CookingPot>(); if (candidate == null || !Traverse.Create(candidate).Field <bool>("hasBeenPlaced").Value) { continue; } var sqrMagToCandidate = (candidate.transform.position - transform.position).sqrMagnitude; if (sqrMagToCandidate <= Player.UseDistance * Player.UseDistance && sqrMagToCandidate < sqrMag) { sqrMag = sqrMagToCandidate; cookingPot = candidate; } } return(cookingPot); }
public void RegisterCookingPot(int playerViewId, CookingPot playersPot) { PlayerCookingPots[playerViewId] = playersPot; }
private void SetCookingPot(CookingPot newCookingPot) { cookingPot = newCookingPot; ClearPreparation(); }
private void UpdateUI(Slider progressSlider, CookingPot cookingPot) { progressSlider.value = cookingPot.CurrentDishStatusFraction; }